Here is the driver needed in order to support ARM's Mali GPU found on the Allwinner SoC, using a mainline (ie. Torvalds') kernel.
If that isn't already the case, you'll need to edit your Device Tree file to add a node following the Device Tree binding
Don't forget to submit your change afterward to the Linux kernel mailing list..
In order to build the kernel module, you'll need a functional DRM driver. If
you have that already, you'll need the options CONFIG_CMA
and CONFIG_DMA_CMA
enabled in your kernel configuration.
Then, you can compile the module using the following commands:
git clone https://github.com/mripard/sunxi-mali.git
cd sunxi-mali
export CROSS_COMPILE=$TOOLCHAIN_PREFIX
export KDIR=$KERNEL_BUILD_DIR
export INSTALL_MOD_PATH=$TARGET_DIR
./build.sh -r r6p2 -b
./build.sh -r r6p2 -i
It should install the mali.ko Linux kernel module into the target filesystem, and the module should be loaded automatically. If it isn't, modprobe will help.
Module is compiled using parallel build by default. To override jobs number, use -j option as follows:
./build.sh -r r6p2 -j 8 -b
Where 8 is the number of simultaneous jobs.
Once the driver is compiled and loaded, you'll need to integrate the OpenGL ES implementation.
In order to do that, you'll need to do the following commands (assuming you want the fbdev version over the X11-dma-buf one).
git clone https://github.com/free-electrons/mali-blobs.git
cd mali-blobs
cp -a r6p2/fbdev/lib/lib_fb_dev/lib* $TARGET_DIR/usr/lib
The fbdev variants are meant to deal with applications using the legacy fbdev interface. The most widely used example would be Qt. In such a case, you'll need to do a few more things in order to have a working setup.
The Mali blob uses framebuffer panning to implement multiple buffering.
Therefore, the kernel needs to allocate buffers at least twice the size (for
double buffering) of the actual resolution, which it doesn't by default. For
you to change that, you'll need to change either the
CONFIG_DRM_FBDEV_OVERALLOC
option or the drm_kms_helper.drm_fbdev_overalloc
parameter to 100 times the number of simultaneous buffers you want to use (so
200 for double buffering, 300 for triple buffering, etc.).
To avoid screen tearing, set the FRONTBUFFER_LOCKING
environment variable to 1.
This environment variable is used only by the Mali fbdev blob.