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Merge pull request #7 from xNexus-ACS/dev
More Generator and Door API and added Cursed079Camera
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using PlayerRoles.PlayableScps.Scp079.Cameras; | ||
using MapGeneration; | ||
using UnityEngine; | ||
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namespace CursedMod.Features.Wrappers.Facility; | ||
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public class Cursed079Camera | ||
{ | ||
public Scp079Camera BaseCamera { get; } | ||
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public Cursed079Camera(Scp079Camera baseCamera) | ||
{ | ||
BaseCamera = baseCamera; | ||
} | ||
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public bool IsActive | ||
{ | ||
get => BaseCamera.IsActive; | ||
set => BaseCamera.IsActive = value; | ||
} | ||
public GameObject GameObject => BaseCamera.gameObject; | ||
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public Transform Transform => BaseCamera.transform; | ||
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public string CameraName => BaseCamera.Label; | ||
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public Vector3 Position => BaseCamera.Position; | ||
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public Quaternion Rotation | ||
{ | ||
get => BaseCamera._cameraAnchor.rotation; | ||
set => BaseCamera._cameraAnchor.rotation = value; | ||
} | ||
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public Vector3 Scale | ||
{ | ||
get => BaseCamera._cameraAnchor.localScale; | ||
set => BaseCamera._cameraAnchor.localScale = value; | ||
} | ||
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public float CurrentZoom => BaseCamera.ZoomAxis.CurrentZoom; | ||
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public bool IsUsing | ||
{ | ||
get => BaseCamera.IsActive; | ||
set => BaseCamera.IsActive = value; | ||
} | ||
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public FacilityZone Zone => BaseCamera.Room.Zone; | ||
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public ushort CameraId => BaseCamera.SyncId; | ||
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public override string ToString() => $"{nameof(Cursed079Camera)}: Name: {CameraName} | Position: {Position} | Rotation: {Rotation} | Zoom: {CurrentZoom} | Zone: {Zone} | Id: {CameraId}"; | ||
} |
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