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Merge pull request #11 from MrAfitol/dev
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namespace CursedMod.Features.Enums; | ||
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public enum LockerType | ||
{ | ||
RegularMedkit, | ||
AdrenalinMedKit, | ||
LargeGun, | ||
RifleRack, | ||
Misc, | ||
Scp018Pedestal, | ||
Scp207Pedestal, | ||
Scp244Pedestal, | ||
Scp268Pedestal, | ||
Scp500Pedestal, | ||
Scp1853Pedestal, | ||
Scp2176Pedestal, | ||
Scp1576Pedestal | ||
} |
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55 changes: 55 additions & 0 deletions
55
CursedMod/Features/Wrappers/Facility/Props/CursedLocker.cs
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using CursedMod.Features.Enums; | ||
using MapGeneration.Distributors; | ||
using Mirror; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using UnityEngine; | ||
using Object = UnityEngine.Object; | ||
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namespace CursedMod.Features.Wrappers.Facility.Props; | ||
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public class CursedLocker | ||
{ | ||
public Locker Base { get; } | ||
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public CursedLocker(Locker locker) | ||
{ | ||
Base = locker; | ||
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List<CursedLockerChamber> chamberList = new List<CursedLockerChamber>(); | ||
foreach (var chamber in Base.Chambers) | ||
chamberList.Add(new CursedLockerChamber(chamber)); | ||
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Chambers = chamberList.ToArray(); | ||
} | ||
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public CursedLockerChamber[] Chambers { get; } | ||
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public Vector3 Position | ||
{ | ||
get => Base.transform.position; | ||
set => Base.transform.position = value; | ||
} | ||
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public Quaternion Rotation | ||
{ | ||
get => Base.transform.rotation; | ||
set => Base.transform.rotation = value; | ||
} | ||
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public Vector3 Scale | ||
{ | ||
get => Base.transform.localScale; | ||
set => Base.transform.localScale = value; | ||
} | ||
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public CursedLocker Create(LockerType lockerType, Vector3 position, Vector3 rotation, Vector3 scale) | ||
{ | ||
GameObject prefab = Object.Instantiate(CursedPrefabManager.Lockers[lockerType], position, Quaternion.Euler(rotation)); | ||
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prefab.transform.localScale = scale; | ||
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NetworkServer.Spawn(prefab); | ||
return new CursedLocker(prefab.GetComponent<Locker>()); | ||
} | ||
} |
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