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Full resource encrypt/decrypt solution, you can choose any overlapped(no unnecessary memory copy) encrypt/decrypt algorithm, such as AES
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More commonly getFileData API: std::string FileUtils::getFileData(const std::string& filename), the return buffer, you can call std::move(fileData) at any where what you want to avoid unnecessary memory alloc & copy.
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Builtin ETC1 alpha channel supports. separated texture, alpha channel default File Name: xxx.pngAlpha
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Only contains different source code with latest cocos2d-x release for MFC. cocos2d-x latest download: http://www.cocos2d-x.org/download
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全量资源加密支持,可以使用任意可重叠复用内存的加密算法,例如AES高级加密算法
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更加通用的文件数据读取接口,可在任何地方调, 以标准库std::string作为返回值, 用std::move(fileData)来避免不必要的内存分配和拷贝
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内建ETC1透明通道支持, 使用分离存储Alpha通道方式,默认Alpha通道存储文件名: xxx.pngAlpha
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增加对pc平台一些支持,如持续按住方向键处理,glfw支持以子窗口创建,异形窗口支持
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win32第三方库全部使用vs2015 update2重新编译, 并兼容windows xp系统
forked from quinsmpang/cocos2d-x-pc-port
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Only contains different source code with latest released-cocos2d-x for MFC.
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Jian0326/cocos2d-x-pc-port
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