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Fix binding group in custom_material_2d.wgsl (bevyengine#10841)
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# Objective

Fix bevyengine#10840 

## Solution

The material's binding group number was changed in bevyengine#10485
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Davier authored Dec 2, 2023
1 parent 0400ef0 commit 4d42713
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions assets/shaders/custom_material_2d.wgsl
Original file line number Diff line number Diff line change
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// we can import items from shader modules in the assets folder with a quoted path
#import "shaders/custom_material_import.wgsl"::COLOR_MULTIPLIER

@group(1) @binding(0) var<uniform> material_color: vec4<f32>;
@group(1) @binding(1) var base_color_texture: texture_2d<f32>;
@group(1) @binding(2) var base_color_sampler: sampler;
@group(2) @binding(0) var<uniform> material_color: vec4<f32>;
@group(2) @binding(1) var base_color_texture: texture_2d<f32>;
@group(2) @binding(2) var base_color_sampler: sampler;

@fragment
fn fragment(mesh: VertexOutput) -> @location(0) vec4<f32> {
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