Note: This image is not officially supported by Valve, nor by The Indie Stone.
If issues are encountered, please report them on the GitHub repository
Dedicated Server for Project Zomboid using Docker, and optionally Docker-Compose.
Built almost from scratch to be the smallest Project Zomboid Dedicated Server around!
Source:
Resource links:
The server can be run using plain Docker, or using Docker-Compose. The end-result is the same, but Docker-Compose is recommended.
The following are instructions for running the server using the Docker image.
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Acquire the image locally:
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Pull the image from DockerHub:
docker pull renegademaster/zomboid-dedicated-server:<tagname>
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Or alternatively, build the image:
git clone https://github.com/Renegade-Master/zomboid-dedicated-server.git \ && cd zomboid-dedicated-server docker build -t renegademaster/zomboid-dedicated-server:<tag> -f docker/zomboid-dedicated-server.Dockerfile .
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Run the container interactively:
Optional arguments table:Argument Description Values Default BIND_IP
IP to bind the server to 0.0.0.0 0.0.0.0 GAME_VERSION
Game version to serve [a-zA-Z0-9_]+ public
PUBLIC_SERVER
Is the server displayed Publicly (true|false) true QUERY_PORT
Port for other players to connect to 1000 - 65535 16261 GAME_PORT
Port for sending game data to clients 1000 - 65535 8766 SERVER_NAME
Publicly visible Server Name [a-zA-Z0-9]+ ZomboidServer SERVER_PASSWORD
Server password [a-zA-Z0-9]+ ADMIN_USERNAME
Server Admin account username [a-zA-Z0-9]+ superuser ADMIN_PASSWORD
Server Admin account password [a-zA-Z0-9]+ changeme USE_STEAM
Create a Steam Server, or a Non-Steam Server (true|false) true STEAM_VAC
Use Steam VAC anti-cheat (true|false) true AUTOSAVE_INTERVAL
Interval between autosaves in minutes [0-9]+ 10m CAR_SPAWN_RATE
Frequency of car spawns 1 - 5 10m MAX_PLAYERS
Maximum players allowed in the Server [0-9]+ 16 MAX_RAM
Maximum amount of RAM to be used ([0-9]+)m 4096m PAUSE_ON_EMPTY
Pause the Server when no Players are connected (true|false) true PLAYER_SAFEHOUSE
Allow Players to claim Safehouses (true|false) true SAFEHOUSE_RESPAWN
Allow Players to respawn in their Safehouse (true|false) true SLEEP_ALLOWED
Allow Players to sleep until morning (true|false) true STARTER_KIT
Allow Players to respawn with a Starter Kit (true|false) true WEAPON_MULTI_HIT
Allow large weapons to hit multiple Zomboids (true|false) true SERVER_PVP
Allow Player Vs Player (true|false) false MOD_NAMES
Add workshop mods - names mod1;mod2;mod MOD_WORKSHOP_IDS
Add Steam workshop mods - ids xxxxxx;xxxxx; Note: Arguments inside square brackets are optional. If the default ports are to be overridden, then the
published
ports below must also be changedmkdir ZomboidConfig ZomboidDedicatedServer docker run --detach \ --mount type=bind,source="$(pwd)/ZomboidDedicatedServer",target=/home/steam/ZomboidDedicatedServer \ --mount type=bind,source="$(pwd)/ZomboidConfig",target=/home/steam/Zomboid \ --publish 16261:16261/udp --publish 8766:8766/udp \ --name zomboid-server \ --user=$(id -u):$(id -g) \ [--env=BIND_IP=<value>] \ [--env=GAME_VERSION=<value>] \ [--env=QUERY_PORT=<value>] \ [--env=GAME_PORT=<value>] \ [--env=SERVER_NAME=<value>] \ [--env=SERVER_PASSWORD=<value>] \ [--env=ADMIN_USERNAME=<value>] \ [--env=ADMIN_PASSWORD=<value>] \ [--env=USE_STEAM=<value>] \ [--env=STEAM_VAC=<value>] \ [--env=AUTOSAVE_INTERVAL=<value>] \ [--env=CAR_SPAWN_RATE=<value>] \ [--env=MAX_PLAYERS=<value>] \ [--env=MAX_RAM=<value>] \ [--env=PAUSE_ON_EMPTY=<value>] \ [--env=PLAYER_SAFEHOUSE=<value>] \ [--env=SAFEHOUSE_RESPAWN=<value>] \ [--env=SLEEP_ALLOWED=<value>] \ [--env=STARTER_KIT=<value>] \ [--env=WEAPON_MULTI_HIT=<value>] \ renegademaster/zomboid-dedicated-server[:<tagname>]
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Once you see
LuaNet: Initialization [DONE]
in the console, people can start to join the server.
The following are instructions for running the server using Docker-Compose.
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Download the repository:
git clone https://github.com/Renegade-Master/zomboid-dedicated-server.git \ && cd zomboid-dedicated-server
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Make any configuration changes you want to in the
docker-compose.yaml
file. In theservices.zomboid-server.environment
section, you can change values for:Argument Description Values Default BIND_IP
IP to bind the server to 0.0.0.0 0.0.0.0 GAME_VERSION
Game version to serve [a-zA-Z0-9_]+ public
PUBLIC_SERVER
Is the server displayed Publicly (true|false) true QUERY_PORT
Port for other players to connect to 1000 - 65535 16261 GAME_PORT
Port for sending game data to clients 1000 - 65535 8766 SERVER_NAME
Publicly visible Server Name [a-zA-Z0-9]+ ZomboidServer SERVER_PASSWORD
Server password [a-zA-Z0-9]+ ADMIN_USERNAME
Server Admin account username [a-zA-Z0-9]+ superuser ADMIN_PASSWORD
Server Admin account password [a-zA-Z0-9]+ changeme USE_STEAM
Create a Steam Server, or a Non-Steam Server (true|false) true STEAM_VAC
Use Steam VAC anti-cheat (true|false) true AUTOSAVE_INTERVAL
Interval between autosaves in minutes [0-9]+ 10m CAR_SPAWN_RATE
Frequency of car spawns 1 - 5 10m MAX_PLAYERS
Maximum players allowed in the Server [0-9]+ 16 MAX_RAM
Maximum amount of RAM to be used ([0-9]+)m 4096m PAUSE_ON_EMPTY
Pause the Server when no Players are connected (true|false) true PLAYER_SAFEHOUSE
Allow Players to claim Safehouses (true|false) true SAFEHOUSE_RESPAWN
Allow Players to respawn in their Safehouse (true|false) true SLEEP_ALLOWED
Allow Players to sleep until morning (true|false) true STARTER_KIT
Allow Players to respawn with a Starter Kit (true|false) true WEAPON_MULTI_HIT
Allow large weapons to hit multiple Zomboids (true|false) true SERVER_PVP
Allow Player Vs Player (true|false) false MOD_NAMES
Add workshop mods - names mod1;mod2;mod MOD_WORKSHOP_IDS
Add Steam workshop mods - ids xxxxxx;xxxxx; Note: If the default ports are to be overridden, then the
published
ports must also be changed -
In the
docker-compose.yaml
file, you must change theservice.zomboid-server.user
values to match your local user. To find your local user and group ids, run the following command:printf "UID: %s\nGID: %s\n" $(id -u) $(id -g)
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Run the following commands:
mkdir ZomboidConfig ZomboidDedicatedServer docker-compose up --build --detach
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Once you see
LuaNet: Initialization [DONE]
in the console, people can start to join the server.