This project consists of designing and building a compiler for MiniJava, a subset of Java.
MiniJava is designed so that its programs can be compiled by a full Java compiler like javac.
It was developed for the class of "Compilers" in the Informatics Department.
Here is a partial, textual description of the language. Most of the following are well defined in the grammar or derived from the requirement that each MiniJava program is also a Java program:
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MiniJava is fully object-oriented, like Java. It does not allow global functions, only classes, fields and methods. The basic types are
int, boolean, int []
which is an array of int. -
MiniJava supports single inheritance but not interfaces. It does not support function overloading, which means that each method name must be unique. In addition, all methods are inherently polymorphic (i.e., “virtual” in C++ terminology). This means that foo can be defined in a subclass if it has the same return type and argument types (ordered) as in the parent, but it is an error if it exists with other argument types or return type in the parent. Also all methods must have a return type (there are no void methods). Fields in the base and derived class are allowed to have the same names, and are essentially different fields.
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All MiniJava methods are “public” and all fields “protected”. A class method cannot access fields of another class, with the exception of its superclasses. Methods are visible, however. A class's own methods can be called via “this”. E.g.,
this.foo(5)
calls the object's own foo method,a.foo(5)
calls the foo method of object a. Local variables are defined only at the beginning of a method. A name cannot be repeated in local variables (of the same method) and cannot be repeated in fields (of the same class). A local variable x shadows a field x of the surrounding class. -
In MiniJava, constructors and destructors are not defined. The new operator calls a default void constructor. In addition, there are no inner classes and there are no static methods or fields. By exception, the pseudo-static method “main” is handled specially in the grammar. A MiniJava program is a file that begins with a special class that contains the main method and specific arguments that are not used. The special class has no fields. After it, other classes are defined that can have fields and methods.
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Notably, an A class can contain a field of type B, where B is defined later in the file. But when we have
class B extends A
, A must be defined before B. As you'll notice in the grammar, MiniJava offers very simple ways to construct expressions and only allows<
comparisons. There are no lists of operations, e.g.,1 + 2 + 3
, but a method call on one object may be used as an argument for another method call. In terms of logical operators, MiniJava allows the logical and (&&
) and the logical not (!
). For int arrays, the assignment and [] operators are allowed, as well as thea.length expression
, which returns the size of array a. There are alsowhile
andif
code blocks. The latter are always followed by anelse
. Finally, the assignmentA a = new B();
when B extends A is correct, and the same applies when a method expects a parameter of type A and a B instance is given instead.
Visitors that convert MiniJava code into the intermediate representation used by the LLVM compiler project were implemented.
The LLVM language is documented in the LLVM Language Reference Manual, although only a subset of the instructions were used.
i1
: a single bit, used for booleans (practically takes up one byte)i8
: a single bytei8*
: similar to achar*
pointeri32
: a single integeri32*
: a pointer to an integer, can be used to point to an integer array- static arrays : e.g.
[20 x i8]
(a constant array of 20 characters)
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declare is used for the declaration of external methods. Only a few specific methods (e.g., calloc, printf) need to be declared.
declare i32 @puts(i8*)*
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define is used for defining our own methods. The return and argument types need to be specified, and the method needs to end with a
ret
instruction of the same type.
define i32 @main(i32 %argc, i8** argv) {...}
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ret is the return instruction. It is used to return the control flow and a value to the caller of the current function.
ret i32 %rv
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alloca is used to allocate space on the stack of the current function for local variables. It returns a pointer to the given type. This space is freed when the method returns.
%ptr = alloca i32
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store is used to store a value to a memory location. The parameters are the value to be stored and a pointer to the memory.
store i32 %val, i32* %ptr
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load is used to load a value from a memory location. The parameters are the type of the value and a pointer to the memory.
%val = load i32, i32* %ptr
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call is used to call a method. The result can be assigned to a register (LLVM bitcode temporary variables are called "registers").
The return type and parameters (with their types) need to be specified.
%result = call i8* @calloc(i32 1, i32 %val)
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add, and, sub, mul, xor are used for mathematical operations. The result is the same type as the operands.
%sum = add i32 %a, %b
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icmp is used for comparing two operands.
icmp slt
for instance does a signed comparison of the operands and will returni1 1
, if the first operand is less than the second, otherwisei1 0
.
%case = icmp slt i32 %a, %b
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br with a
i1
operand and two labels will jump to the first label if thei1
is one, and to the second label otherwise.
br i1 %case, label %if, label %else
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br with only a single label will jump to that label.
br label %goto
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label: declares a label with the given name. The instruction before declaring a label needs to be a
br
operation, even if thatbr
is simply a jump to the label.
label123:
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bitcast is used to cast between different pointer types. It takes the value and type to be cast, and the type that it will be cast to.
%ptr = bitcast i32* %ptr2 to i8**
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getelementptr is used to get the pointer to an element of an array from a pointer to that array and the index of the element. The result is also a pointer to the type that is passed as the first parameter (in the case below it's an
i8*
). This example is like doing:ptr_idx = &ptr[idx]
in C (you still need to do aload
to get the actual value at that position).
%ptr_idx = getelementptr i8, i8* %ptr, i32 %idx
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constant is used to define a constant, such as a string. The size of the constant needs to be declared too. In the example below, the string is 12 bytes (
[12 x i8]
). The result is a pointer to the given type.
(in the example below,@.str is a [12 x i8]*
)
@.str = constant [12 x i8] c"Hello world\00"
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global is used for declaring global variables (something that is needed for creating V-tables). Just like
constant
, the result is a pointer to the given type.@.vtable = global [2 x i8*] [i8* bitcast (i32 ()* @func1 to i8*), i8* bitcast (i8* (i32, i32*)* @func2 to i8*)]
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phi is used for selecting a value from previous basic blocks, depending on which one was executed before the current block. Phi instructions must be the first in a basic block. It takes as arguments a list of pairs. Each pair contains the value to be selected and the predecessor block for that value. This is necessary in single-assignment languages, in places where multiple control-flow paths join, such as if-else statements, if one wants to select a value from the different paths. In the context of the project, this is needed for short-circuiting and (&&) expressions.
br i1 1, label %lb1, label %lb2 lb1: %a = add i32 0, 100 br label %lb3 lb2: %b = add i32 0, 200 br label %lb3 lb3: %c = phi i32 [%a, %lb1], [%b, %lb2]
A virtual table (V-table) is essentially a table of function pointers, pointed at by the first 8 bytes of an object. The V-table defines an address for each dynamic function the object supports. Consider a function foo
in position 0 and bar
in position 1 of the table (with actual offset 8). If a method is overridden, the overriding version is inserted in the same location of the virtual table as the overridden version. Virtual calls are implemented by finding the address of the function to call through the virtual table. If we wanted to depict this in C, imagine that object obj
is located at location x
and we are calling foo
which is in the 3rd position (offset 16) of the V-table. The address of the function that is going to be called is in memory location (*x) + 16
.
- Java
- JavaCC (Java Compiler Compiler) : a tool for generating top-down LL(k) parsers and lexical analyzers for the Java programming language.
- JTB (Java Tree Builder) : transforms javacc grammars in Java class hierarchies.
- LLVM : a collection of modular and reusable compiler and toolchain technologies.
- Clang : a C language family frontend for LLVM, used for compiling LLVM files and producing executable ones.
In Ubuntu Trusty:
(You must have Java installed on your machine)
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Install Clang (version >= 4.0.0) on your machine, in order to execute LLVM code:
$ sudo apt update && sudo apt install clang-4.0
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Place your input MiniJava files (<input_file>.java) in the /src/Tests folder manually, or
just use the existing MiniJava files that are provided for demo purposes in the Inputs folder:$ make add_inputs
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Compile the project:
$ make
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Run the MiniJava compiler:
- Using your own MiniJava files:
$ java Main <file1.java> <file2.java> ... <fileN.java>
- Using the provided, demo MiniJava files:
$ make exec
- Using your own MiniJava files:
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Execute the produced LLVM files, in order to see that their output is the same as compiling the input MiniJava files with javac and executing it with Java.
You can do that automatically with a provided bash script:$ make test_outputs > --- Now testing input file: test01 --- > - Java: Compiling test01.java ... > - Java: Executing test01.java ... > - LLVM: Compiling test01.ll ... > - LLVM: Executing test01.ll ... > - Comparing the javac's output with the LLVM's one ... > ### SUCCESS ### > ----------------------------------------- ... ... ... > --- Now testing input file: testN --- > - Java: Compiling testN.java ... > - Java: Executing testN.java ... > - LLVM: Compiling testN.ll ... > - LLVM: Executing testN.ll ... > - Comparing the javac's output with the LLVM's one ... > ### SUCCESS ###
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(Optional) Delete all auto generated files:
$ make clean
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(Optional) Delete /src/Tests contents:
$ make clean_tests