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Merge pull request #352 from Rewgger/develop
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Added Croatian language.
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JonasNilson authored Oct 27, 2022
2 parents c7fcd60 + d8e3241 commit 6ee4029
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9 changes: 9 additions & 0 deletions Source/IdleMasterExtended/IdleMasterExtended.csproj
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Expand Up @@ -166,6 +166,11 @@
<Compile Include="frmStatistics.Designer.cs">
<DependentUpon>frmStatistics.cs</DependentUpon>
</Compile>
<Compile Include="localization\strings.hr.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>strings.hr.resx</DependentUpon>
</Compile>
<Compile Include="Logger.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
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<EmbeddedResource Include="frmStatistics.resx">
<DependentUpon>frmStatistics.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="localization\strings.hr.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>strings.hr.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Include="localization\strings.cs.resx" />
<EmbeddedResource Include="localization\strings.de.resx" />
<EmbeddedResource Include="localization\strings.el.resx" />
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3 changes: 3 additions & 0 deletions Source/IdleMasterExtended/frmMain.cs
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Expand Up @@ -889,6 +889,9 @@ private void frmMain_Load(object sender, EventArgs e)
case "Ukrainian":
language_string = "uk";
break;
case "Croatian":
language_string = "hr";
break;
default:
language_string = "en";
break;
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3 changes: 2 additions & 1 deletion Source/IdleMasterExtended/frmSettings.Designer.cs

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353 changes: 353 additions & 0 deletions Source/IdleMasterExtended/localization/strings.hr.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="about" xml:space="preserve">
<value>&amp;O</value>
</data>
<data name="badge_didnt_load" xml:space="preserve">
<value>Stranica za značke se nije učitala, pokušavamo ponovno za __num__ sekunde</value>
</data>
<data name="blacklist" xml:space="preserve">
<value>&amp;Crna Lista</value>
</data>
<data name="blacklist_current_game" xml:space="preserve">
<value>&amp;Stavite trenutnu igru na Crnu Listu</value>
</data>
<data name="card_drops_remaining" xml:space="preserve">
<value>značaka za ispustiti preostalo</value>
</data>
<data name="currently_ingame" xml:space="preserve">
<value>Trenutno u igri</value>
</data>
<data name="exit" xml:space="preserve">
<value>&amp;Izlaz</value>
</data>
<data name="file" xml:space="preserve">
<value>&amp;Datoteka</value>
</data>
<data name="game" xml:space="preserve">
<value>&amp;Igra</value>
</data>
<data name="games_left_to_idle" xml:space="preserve">
<value>igrica preostalo za idlati</value>
</data>
<data name="help" xml:space="preserve">
<value>&amp;Pomoć</value>
</data>
<data name="hours" xml:space="preserve">
<value>Sati</value>
</data>
<data name="hrs_on_record" xml:space="preserve">
<value>sati zabilježeno</value>
</data>
<data name="idle_master_connected" xml:space="preserve">
<value>Idle Master je spojena na Steam</value>
</data>
<data name="idle_master_notconnected" xml:space="preserve">
<value>Idle Master nije spojen na Steam</value>
</data>
<data name="idle_now" xml:space="preserve">
<value>idle sada</value>
</data>
<data name="idling_complete" xml:space="preserve">
<value>Idloevanje je dovršeno, nema više dostupnih karata</value>
</data>
<data name="idling_paused" xml:space="preserve">
<value>Idleovanje pauzirano</value>
</data>
<data name="loading_next" xml:space="preserve">
<value>Učitavamo sljedeću igru...</value>
</data>
<data name="name" xml:space="preserve">
<value>Ime</value>
</data>
<data name="next_check" xml:space="preserve">
<value>Sljedeća provjera</value>
</data>
<data name="not_ingame" xml:space="preserve">
<value>Nije u igri</value>
</data>
<data name="official_group" xml:space="preserve">
<value>&amp;Službena Grupa</value>
</data>
<data name="pause_idling" xml:space="preserve">
<value>&amp;Pauzirajte idleovanje</value>
</data>
<data name="please_wait" xml:space="preserve">
<value>molimo pričekajte...</value>
</data>
<data name="reading_badge_page" xml:space="preserve">
<value>Čitamo stranicu znački</value>
</data>
<data name="release_notes" xml:space="preserve">
<value>&amp;Obavijest Izdanja</value>
</data>
<data name="resume_idling" xml:space="preserve">
<value>&amp;Nastavite idleovati</value>
</data>
<data name="settings" xml:space="preserve">
<value>&amp;Postavke</value>
</data>
<data name="signed_in_as" xml:space="preserve">
<value>Prijavljeni ste kao</value>
</data>
<data name="sign_in" xml:space="preserve">
<value>Prijava</value>
</data>
<data name="sign_out" xml:space="preserve">
<value>Odjava</value>
</data>
<data name="skip_current_game" xml:space="preserve">
<value>&amp;Preskočite trenutnu igru</value>
</data>
<data name="sorting_results" xml:space="preserve">
<value>Sortiranje obzirom na Vaše postavke, molimo pričekajte...</value>
</data>
<data name="statistics" xml:space="preserve">
<value>&amp;Statistika</value>
</data>
<data name="steam_ignored" xml:space="preserve">
<value>Stanje Steama je ignorirano</value>
</data>
<data name="steam_notrunning" xml:space="preserve">
<value>Steam nije pokrenut</value>
</data>
<data name="steam_running" xml:space="preserve">
<value>Steam je pokrenut</value>
</data>
<data name="update_games_status" xml:space="preserve">
<value>Ažurirajte stanje igre</value>
</data>
<data name="accept" xml:space="preserve">
<value>&amp;Prihvati</value>
</data>
<data name="add" xml:space="preserve">
<value>&amp;Dodaj</value>
</data>
<data name="add_game_blacklist" xml:space="preserve">
<value>Dodaj igru na Crnu Listu</value>
</data>
<data name="advanced_auth" xml:space="preserve">
<value>Prikaz informacija o naprednoj provjeri autentičnosti</value>
</data>
<data name="auth_data" xml:space="preserve">
<value>Podaci autentičnosti Idle Mastera</value>
</data>
<data name="cancel" xml:space="preserve">
<value>&amp;Poništi</value>
</data>
<data name="cookie_warning" xml:space="preserve">
<value>Prikaz informacija iznad

[UPOZORENJE]
Ne dijelite ove podatke ni s kim,
jer bi ga napadač potencijalno mogao koristiti za prijavu na
vaš Steam račun.</value>
</data>
<data name="general" xml:space="preserve">
<value>Općenito</value>
</data>
<data name="idle_individual" xml:space="preserve">
<value>Idleaj svaku igru zasebno</value>
</data>
<data name="idle_master_settings" xml:space="preserve">
<value>Idle Master Postavke</value>
</data>
<data name="idle_simultaneous" xml:space="preserve">
<value>Idleajte igre istovremeno do 2 sata, onda zasebno</value>
</data>
<data name="idling_behavior" xml:space="preserve">
<value>Ponašanje Idleovanja</value>
</data>
<data name="idling_order" xml:space="preserve">
<value>Red Idleovanja</value>
</data>
<data name="ignore_client_status" xml:space="preserve">
<value>Ignorirajte Steam status</value>
</data>
<data name="interface_language" xml:space="preserve">
<value>Jezik</value>
</data>
<data name="manage_blacklist" xml:space="preserve">
<value>Upravljanje Idle Master Crnom Listom</value>
</data>
<data name="minimize_to_tray" xml:space="preserve">
<value>Minimizirajte Idle Master u sustavnu traku</value>
</data>
<data name="ok" xml:space="preserve">
<value>&amp;U redu</value>
</data>
<data name="order_default" xml:space="preserve">
<value>Uobičajeno (Abecednim redom)</value>
</data>
<data name="order_least" xml:space="preserve">
<value>Odredite prioritet igri s manjim brojem preostalih karata</value>
</data>
<data name="order_most" xml:space="preserve">
<value>Odredite prioritet igri s većim brojem preostalih karata</value>
</data>
<data name="order_value" xml:space="preserve">
<value>Odredite prioritet igri s većom vrijednošću karata</value>
</data>
<data name="please_login" xml:space="preserve">
<value>Molimo Vas prijavite se na Steam</value>
</data>
<data name="please_restart" xml:space="preserve">
<value>Molimo Vas ponovno pokrenite program kako bi se jezik promijenio</value>
</data>
<data name="release_notes_title" xml:space="preserve">
<value>Idle Master Obavijesti Izdanja</value>
</data>
<data name="save" xml:space="preserve">
<value>&amp;Spremite</value>
</data>
<data name="saving_info" xml:space="preserve">
<value>Idle Master sprema Vaše informacije</value>
</data>
<data name="show_username" xml:space="preserve">
<value>Prikažite korisničko ime prijavljenog Steam korisnika</value>
</data>
<data name="this_session" xml:space="preserve">
<value>Ova sesija</value>
</data>
<data name="total" xml:space="preserve">
<value>Ukupno</value>
</data>
<data name="update" xml:space="preserve">
<value>&amp;Ažurirajte</value>
</data>
<data name="validate_failed" xml:space="preserve">
<value>Podatak koji ste unjeli je neispravan. Pokušajte ponovno...</value>
</data>
<data name="validating" xml:space="preserve">
<value>Provjera valjanosti...</value>
</data>
<data name="idle_onethenmany" xml:space="preserve">
<value>Idleajte igre s više od 2 sata, zasebno, onda istovremeno</value>
</data>
<data name="add_game_whitelist" xml:space="preserve">
<value>Dodaj igru na Bijelu Listu</value>
</data>
<data name="manage_whitelist" xml:space="preserve">
<value>Upravljanje Idle Master Bijelom Listom</value>
</data>
<data name="whitelist" xml:space="preserve">
<value>&amp;Bijela Lista</value>
</data>
</root>

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