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The Yam of Endor

A small turn-based Roguelike space game. Collect food and then return to the surface to feed a starving space colony.

screenshot

I've used the Asteroids mechanic where you have unlimited ammo, but only 3 bullets can be active at once.

Keys (I've used scancodes, so these should be in the QWERTY positions even if you're using a different keyboard layout):

  • UIO/JKL (right hand) - Aim your ship.
  • D - Accelerate.
  • F (or S) - Shoot, if you have ammo.
  • E - Boost (higher acceleration if you have fuel).
  • R (or W) - Use an exit or grab an upgrade.
  • A or Space - Coast at the current velocity for one turn.
  • Tab - show the control help.

Gamepad:

  • Left stick - Aim your ship.
  • A - Move (accelerate or coast, depending on left-stick position).
  • X - Shoot, if you have ammo.
  • B - Boost (higher acceleration if you have fuel).
  • Y - Use an exit or grab an upgrade.
  • Start - go back to menu.

Enemies

  • O, o (purple): acid jellies. Hurt you if you touch them. When damaged, large ones split into two small ones.

  • > (red): turrets. Aim at you and shoot every so many turns.

Objects

  • v, ^: exits (down and up).

  • & (orange): food. Collect this to feed your starving friends and neighbors.

  • C: crystal shield. Absorbs one hit, shattering as it does so.

  • B: bounce shield. Allows you to bounce off walls, but provides no protection from enemies.

  • +: Boost fuel (10 units).

  • w: Multi-shot. Fire all three bullets at once. Dramatically shortens the range of your bullets.

  • !: Single-shot. Restore single shot mode.

  • z: Bounce-shot. Bullets bounce off walls.


Thanks for playtesting and feedback to:

  • Michael Ackerson
  • Ross Grams
  • John Morgan, Jr.
  • Philippe Patenaude
  • Jason Woofenden

I've had this idea in the back of my mind for a year or two. I attempted it for the 2017 7DRL but had an unexpectedly bonkers week and only got as far as drawing a basic hex grid.

--Josh Grams josh@qualdan.com

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A small turn-based space shooter.

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