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Allow navigating to a mod's contents folders #884
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Comment by Ippo343 From @alexkindel on December 10, 2014 17:12 Yes. Although I'm not sure what behavior would be desired for mods that install to multiple directories. In a simpler alternative, it would be nice to be able to double click or right click->go to folder in the contents tab on any item. |
Comment by Ippo343 Maybe in case of multiple folders it could be possible to open GameData with the mod's folders selected? Not sure if it's possible on all the platforms though. It might also get tricky on Linux where every distro has its own file manager these days. |
* Postremus/#884: Handle double click on the contentTree .net opens the windows explorer mono uses xdg-open to open the directory
With #1443 we now do this! Watch for the release later today! :D |
Issue by Ippo343
Saturday Dec 27, 2014 at 12:20 GMT # Sample: Friday Sep 13, 2013 at 22:58 GMT
Originally opened as https://github.com/KSP-CKAN/CKAN-support/issues/20
From @alexkindel on December 10, 2014 4:13
Allow navigating directly to the folder(s) where a mod is installed. It would be useful to have quick access to the mod directories in order to edit config files, for example.
Copied from original issue: #544
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