-
-
Notifications
You must be signed in to change notification settings - Fork 347
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Allow installation into Ships/Script #3180
Conversation
With spec version <v1.12 it first outputs |
a4643c7
to
90eb8b9
Compare
Fair point, moved the 1.29 check before the others. |
Just discovered this breaks typical netkans. Need to investigate (later).
... this is a bit tricky. |
90eb8b9
to
83ba432
Compare
That stuff should be fixed with the latest changes. |
83ba432
to
dbfe567
Compare
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Unleash the kOS scripts!
Problems
Ships/Script
folder under the game root. Currently CKAN doesn't allow this, and Add SpaceCore kOS Script Pack from SpaceDock NetKAN#7967 is in stasis because it needs to install kOS scripts to that folder.ShipSaveSplicer
is being installed intoGameData/veSplicer
because it starts withShips
Changes
Ships/Script
, including creation of new directories.Since this requires an update of the schema, the next release of CKAN will need to be v1.29.0 if this is merged.
Ships/
with a slash to trigger that truncation, soShipSaveSplicer
will be installed correctly.Fixes ShipSaveSplicer installed into wrong directory #3187.