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The kOS updates should run at a max of about 50 UPS, not the listed 25 UPS. It appears that users cannot adjust the updates per in-game second now like described, but the frequency may still vary slightly. It looks like the other documentation about kOS running on physics ticks and not graphics ticks remains accurate.
The text was updated successfully, but these errors were encountered:
Relevant documentation page - The kOS CPU Hardware
The kOS updates should run at a max of about 50 UPS, not the listed 25 UPS. It appears that users cannot adjust the updates per in-game second now like described, but the frequency may still vary slightly. It looks like the other documentation about kOS running on physics ticks and not graphics ticks remains accurate.
The text was updated successfully, but these errors were encountered: