Fixes #2899 terrain raycast now ingores parts. #2900
Merged
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Fixes #2899
The fix I went with was to detect whether or not a raycast hit
is inside a Part. If it is, then start a new raycast just past
the hit and keep looking.
The solution involved writing a wrapper around Raycast that
includes this extra logic, such that it could be lifted and
put in a utility library later if any other classes need to
use it.
Using the same example script and craft as in the issue #2899, with this change it now looks like this: