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Update #128

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Jul 2, 2022
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2 changes: 1 addition & 1 deletion GameData/ROCapsules/PartConfigs/ApolloBDB/ApolloCMBDB.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -655,7 +655,7 @@ PART
{
name = ModuleConnectedLivingSpace
passable = true
//impassablenodes = para, para2, bottom
impassablenodes = drogueChute_NODE, mainChute_NODE
}

MODULE
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7 changes: 4 additions & 3 deletions GameData/ROCapsules/PartConfigs/ApolloBDB/ApolloSPSBDB.cfg
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
PART
{
module = Part
name = ROE-ApolloSPSBDB
name = ROC-ApolloSPSBDB
author = DECQ, Pap

ROESetEngineDefaults = LIQUID_ENGINE
Expand All @@ -17,9 +17,10 @@ PART
}

scale = 1.0
rescaleFactor = 1.0
rescaleFactor = 1.5646

node_stack_top = 0.0, 0.6608, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.891, 0.0, 0.0, -1.0, 0.0, 2
node_stack_bottom = 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 2
// stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,1,1,0

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Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@
inheritTexture = _BumpMap
inheritTexture = _Emissive

texture = _MetallicGlossMap, BROCapsules/Assets/BDB/Apollo/TU/bluedog_Apollo_CM_TU
texture = _MetallicGlossMap, ROCapsules/Assets/BDB/Apollo/TU/bluedog_Apollo_CM_TU
texture = _AOMap, ROCapsules/Assets/BDB/Apollo/TU/bluedog_Apollo_CM_TU


Expand Down Expand Up @@ -56,7 +56,7 @@
PROPERTY
{
name = _Color
color = 1.1, 1.1, 1.1
color = 2.0, 2.0, 2.0
}
PROPERTY
{
Expand Down Expand Up @@ -84,6 +84,8 @@ KSP_MODEL_SHADER
//model = ROCapsules/Assets/BDB/Apollo/bluedog_Apollo_Block2_highGain //This breaks the mesh texture somehow
model = ROCapsules/Assets/BDB/Apollo/bluedog_Apollo_DockingSpotlight
model = ROCapsules/Assets/BDB/Apollo/bluedog_Apollo_EVAFloodlight
model = ROCapsules/Assets/BDB/Apollo/bluedog_Apollo_ProbeDockingPort
model = ROCapsules/Assets/BDB/Apollo/bluedog_Apollo_ConeDockingPort

MATERIAL
{
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