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Update version to v3.0.0.0
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GitHub Actions Bot committed Oct 9, 2023
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6 changes: 3 additions & 3 deletions GameData/RP-1/RP-1.version
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{
"NAME": "Realistic Progression One",
"URL": "https://raw.githubusercontent.com/KSP-RO/RP-1/master/GameData/RP-1/RP-1.version",
"DOWNLOAD": "https://github.com/KSP-RO/RP-1/releases/download/v2.13.0.0/RP-1-v2.13.0.0.zip",
"DOWNLOAD": "https://github.com/KSP-RO/RP-1/releases/download/v3.0.0.0/RP-1-v3.0.0.0.zip",
"HOMEPAGE": "https://github.com/KSP-RO/RP-1/",
"VERSION": {
"MAJOR": 2,
"MINOR": 13,
"MAJOR": 3,
"MINOR": 0,
"PATCH": 0,
"BUILD": 0
},
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70 changes: 70 additions & 0 deletions GameData/RP-1/changelog.cfg
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Expand Up @@ -5,6 +5,76 @@ KERBALCHANGELOG
author = KSP-RO team
website = github.com/KSP-RO/RP-1
VERSION
{
version = 3.0.0.0
versionKSP = 1.12.3
CHANGE
{
change = Training and Nauts
subchange = AC now has 5 levels (base, suborbital, orbital, EVA, lunar). Level properties now explicitly defined in cfg. Upgrading levels is on balance faster than it was before these changes, despite their being more levels. Close #2202
subchange = Trainings require the appropriate AC level, courses for parts that are locked due to AC level are highlighted in a different color from courses for researching parts
subchange = Proficiency training is required for all parts on a vessel (excepting clamp/MLP parts, or things below them in the vessel part hierarchy), and a naut cannot be transferred into, or board, a part for which they do not have proficiency training. As before however, a naut only needs mission training for the part they are placed in at launch
subchange = General Aviation parts now do require training (a course existed for them, but it was never required, leading to training misunderstandings). It only lasts 1 day however!
subchange = X-Plane training now depends on General aviation
subchange = Rework naut upkeep for baseline, when training (and based on training course type!), and when idle
subchange = Fix some bugs around crew training
}
CHANGE
{
change = Science
subchange = Remove RnD upgrades and researcher caps. Instead, researchers cost a bit more per year in salary, and base research rate is a bit slower. Close #2075
subchange = Science earned above 30 now increases researcher efficiency, and this efficiency is split out from efficiency from electronics bluesky nodes and both are shown on the tooltip for the Available Science widget
subchange = Staged (ORSC and FRSC) and hydrolox tech nodes depend on the previous level of generic Rocketry node
}
CHANGE
{
change = General Balance
subchange = You can no longer directly add ComSatPayload or NavSatPayload to ServiceModule tanks. Instead use the specific Com Sat and Nav Sat parts. See RP-1 Contract Satellites
subchange = Lower some program funding mid-lategame to balance no more RnD upgrades
subchange = Integration pauses while any rollouts, rollbacks, airlaunch mounts/unmounts, or recoveries are in progress. Reconditioning can still occur during integration, however. Engineering resources are apportioned between these blocking projects based on their total time requirements (i.e. build points)--not their current time remaining. This means that if all projects are started at the same time they'll all finish at the same time, but if some projects are started later, the earlier-started projects will still complete earlier.
subchange = Lowered starting LC efficiency cap slightly, rejiggered some efficiency increases
subchange = Changed the formula by which part effective cost is converted to build points, changing the time it takes to integrate vessels
subchange = Confidence gained from science and from contract rep now uses input science and rep, respectively, not leader-modified science/rep
subchange = Sounding rocket programs now have mildly backloaded funding
subchange = Increased 4.5Mm contract to 5Mm downrange distance
subchange = Engines and tanks now support dynamic tags, and BP cost will be increased for engines that use cryogenic, toxic, or both-cryogenic-and-toxic propellants
subchange = Engine costs are now standardized using a formula for uniformity (with some hand-tuning when necessary), broadly equivalent to historical costs when available
subchange = Added difficulty settings to change build rate and research rate, increased them to 1.5 at Easy and 1.2x at Normal
subchange = Tweak the Crewed Lunar funding curve so the funding starts higher and ramps up faster
subchange = Allow only EC to be added inside procedural avionics.
subchange = Includes a redone & completed version of the abandoned #2069 featuring a new camera part and experiment
subchange = Rollout and airlaunch costs are halved
subchange = ROTanks interstage/decouplers (Hollow Interstage e.g.) now use ProcFairings rules for mass and cost
subchange = Hypersonic Flight experiment is now a flying-low experiment
subchange = Remove flyby requirements for first Mars and Venus orbit
subchange = Procedural avionics now get 10 sample slots
subchange = Fix broken buttons on new/modify LC dialog
subchange = Remove Renovate/Upgrade distinction for LCs, there's now just Modify
subchange = Fix engine refurbishment not working (engines had been treated as if they had not run when recovering vessels)
subchange = Add missing applicants for Direct Ascent lunar landing
subchange = RP-1's Collect Science contract parameter now distinguishes between the globally-required fraction complete for an experiment (i.e. x% of all the experiment's science in a given situation must be completed) and the fraction that must be completed per biome for that biome to count as completed
subchange = Fix a number of broken leaders
subchange = Structural proc parts now have the same upgrade chain as fairing sides
subchange = ModuleRCS no longer allows cheating to get around axial control locks via either MechJeb or fore-by-throttle
subchange = Show efficiency used when displaying integration/rollout time in the editor
subchange = Fix an issue where leaders would stay retired on revert if they retired during a sim
}
CHANGE
{
change = Misc
subchange = Patch Kerbalism to better calculate solar panel exposure at high warp
subchange = Added gameplay tips around training (warning to hire & train nauts on accepting a crewed program, warning when trying to launch a crewed vessel with no nauts even training for it, popup when naut fails to board a part, highlight and 'semi-valid' (as if full) color for untrained parts when Crew Transfer is up
subchange = Non-upgradeable buildings now get the average visual look of the space center
subchange = Most RP-1 popups now hide the RP-1 and the Space Center Management (KCT) windows so that the popup can be seen (this is because the popups use the new GUI system introduced in KSP 1.0, and the other UIs use the old IMGUI system from before then, so the latter always render on top)
subchange = Show program slot cost on program card in Programs list in admin building
subchange = Patch KSPWheel to attempt to fix an issue where wheels could get damaged for no apparent reason
subchange = EC rates are now displayed in Watts throughout Kerbalism displays
subchange = Attempt to catch issues when warping to funds when funds increase for only a short time and then decrease
subchange = Grammar tweaks - MagScan and Visible Imaging
subchange = Many backend improvements, refactors, and changes to ease maintenance
}
}
VERSION
{
version = 2.13.0.0
versionKSP = 1.12.3
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2 changes: 1 addition & 1 deletion README.md
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<p align="center">
<a href="https://nightly.link/KSP-RO/RP-1/workflows/build/master/RP-1.zip" rel="nofollow"><img src="https://badgen.net/badge/Nightly%20build/download/blue"></a>
<a href="https://discord.gg/V73jjNd" rel="nofollow"><img src="https://badgen.net/discord/online-members/V73jjNd?icon=discord"></a>
<a href="https://github.com/KSP-RO/RP-1/compare/v2.13.0.0...master" rel="nofollow"><img src="https://img.shields.io/github/commits-since/KSP-RO/RP-1/latest"></a>
<a href="https://github.com/KSP-RO/RP-1/compare/v3.0.0.0...master" rel="nofollow"><img src="https://img.shields.io/github/commits-since/KSP-RO/RP-1/latest"></a>
</p>

Welcome to Realistic Progression One, the heavyweight career addon for Kerbal Space Program's Realism Overhaul.
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