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ScatterDistribution : Fix incorrect terrain scatter distribution when…
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… a partial longitude range is defined in the PQSLandControl definition, see issue #41
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gotmachine committed Jun 1, 2022
1 parent 67a601f commit 9adc882
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2 changes: 1 addition & 1 deletion GameData/KSPCommunityFixes/KSPCommunityFixes.version
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"NAME": "KSPCommunityFixes",
"URL": "https://raw.githubusercontent.com/KSPModdingLibs/KSPCommunityFixes/master/GameData/KSPCommunityFixes/KSPCommunityFixes.version",
"DOWNLOAD": "https://github.com/KSPModdingLibs/KSPCommunityFixes/releases",
"VERSION": {"MAJOR": 1, "MINOR": 14, "PATCH": 1, "BUILD": 0},
"VERSION": {"MAJOR": 1, "MINOR": 15, "PATCH": 0, "BUILD": 0},
"KSP_VERSION": {"MAJOR": 1, "MINOR": 12, "PATCH": 3},
"KSP_VERSION_MIN": {"MAJOR": 1, "MINOR": 8, "PATCH": 0},
"KSP_VERSION_MAX": {"MAJOR": 1, "MINOR": 12, "PATCH": 3}
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4 changes: 4 additions & 0 deletions GameData/KSPCommunityFixes/Settings.cfg
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Expand Up @@ -94,6 +94,10 @@ KSP_COMMUNITY_FIXES
// attachable only part while the editor is empty.
PartListTooltipIconSpin = true
// Fix incorrect terrain scatter distribution when a partial longitude range is defined in the
// PQSLandControl definition.
ScatterDistribution = true
// ##########################
// Obsolete bugfixes
// ##########################
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58 changes: 58 additions & 0 deletions KSPCommunityFixes/BugFixes/ScatterDistribution.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Text;
using System.Threading.Tasks;
using HarmonyLib;
using UnityEngine;

namespace KSPCommunityFixes.BugFixes
{
class ScatterDistribution : BasePatch
{
protected override Version VersionMin => new Version(1, 8, 0);

protected override void ApplyPatches(ref List<PatchInfo> patches)
{
patches.Add(new PatchInfo(
PatchMethodType.Transpiler,
AccessTools.Method(typeof(PQSLandControl), nameof(PQSLandControl.OnVertexBuildHeight)),
this));
}

static IEnumerable<CodeInstruction> PQSLandControl_OnVertexBuildHeight_Transpiler(IEnumerable<CodeInstruction> instructions)
{
FieldInfo PQSMod_sphere_field = AccessTools.Field(typeof(PQSMod), nameof(PQSMod.sphere));
FieldInfo PQS_sx_field = AccessTools.Field(typeof(PQS), nameof(PQS.sx));
MethodInfo GetLongitudeFromSX_method = AccessTools.Method(typeof(ScatterDistribution), nameof(ScatterDistribution.GetLongitudeFromSX));

List<CodeInstruction> code = new List<CodeInstruction>(instructions);

for (int i = 0; i < code.Count - 1; i++)
{
if (code[i].opcode == OpCodes.Ldfld && code[i].operand == PQSMod_sphere_field
&& code[i + 1].opcode == OpCodes.Ldfld && code[i + 1].operand == PQS_sx_field)
{
code[i + 1].opcode = OpCodes.Call;
code[i + 1].operand = GetLongitudeFromSX_method;
}
}

return code;
}

/// <summary>
/// Transform the from the sx [-0.25, 0.75] longitude range convention where [-0.25, 0] maps to [270°, 360°]
/// and [0, 0.75] maps to [0°, 270°] into a linear [0,1] longitude range.
/// </summary>
static double GetLongitudeFromSX(PQS sphere)
{
if (sphere.sx < 0.0)
return sphere.sx + 1.0;

return sphere.sx;
}
}
}
1 change: 1 addition & 0 deletions KSPCommunityFixes/KSPCommunityFixes.csproj
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Expand Up @@ -99,6 +99,7 @@
<Compile Include="BugFixes\ReactionWheelsPotentialTorque.cs" />
<Compile Include="BugFixes\RoboticsDrift.cs" />
<Compile Include="BugFixes\ROCValidationOOR.cs" />
<Compile Include="BugFixes\ScatterDistribution.cs" />
<Compile Include="BugFixes\StockAlarmDescPreserveLineBreak.cs" />
<Compile Include="Modding\PersistentIConfigNode.cs" />
<Compile Include="Modding\DockingPortLockedEvents.cs" />
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4 changes: 2 additions & 2 deletions KSPCommunityFixes/Properties/AssemblyInfo.cs
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Expand Up @@ -29,5 +29,5 @@
// Build Number
// Revision
//
[assembly: AssemblyVersion("1.14.1.0")]
[assembly: AssemblyFileVersion("1.14.1.0")]
[assembly: AssemblyVersion("1.15.0.0")]
[assembly: AssemblyFileVersion("1.15.0.0")]
4 changes: 4 additions & 0 deletions README.md
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Expand Up @@ -57,6 +57,7 @@ User options are available from the "ESC" in-game settings menu :<br/><img src="
- **[DeltaVHideWhenDisabled](https://github.com/KSPModdingLibs/KSPCommunityFixes/pull/31)** [KSP 1.12.0 - 1.12.3]<br/>Hide the stock stage delta-v UI elements and navball extended burn info when `DELTAV_CALCULATIONS_ENABLED` and `DELTAV_APP_ENABLED` are disabled by another mod or in the KSP `settings.cfg` file.
- **AsteroidSpawnerUniqueFlightId** [KSP 1.8.0 - 1.12.3]<br/>Fix the asteroid/comet spawner generating non-unique `Part.flightId` identifiers. This has a few minor side effects in stock (mainly incorrect science bonuses), but this field is heavily relied upon by various mods and this can cause major issues for them.
- **PartListTooltipIconSpin** [KSP 1.8.0 - 1.12.3]<br/> Fix editor tooltip part icons not spinning anymore after hovering on a greyed out surface attachable only part while the editor is empty.
- **[ScatterDistribution](https://github.com/KSPModdingLibs/KSPCommunityFixes/issues/41)** [KSP 1.8.0 - 1.12.3]<br/>Fix incorrect terrain scatter distribution when a partial longitude range is defined in the PQSLandControl definition.

#### Quality of Life tweaks

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### Changelog

##### 1.15.0
- New KSP bugfix : [ScatterDistribution](https://github.com/KSPModdingLibs/KSPCommunityFixes/issues/41) (credit to @R-T-B)

##### 1.14.1
- Fix KSPCF [issue #39](https://github.com/KSPModdingLibs/KSPCommunityFixes/issues/39) : AltimeterHorizontalPosition patch causes state inconsistencies with vessel filters.
- Fix KSPCF [issue #40](https://github.com/KSPModdingLibs/KSPCommunityFixes/issues/40) : UIFloatEditNumericInput patch breaking IR custom FloatEdit control. Don't alter the control prefab list, instead return our custom prefab on the fly in the KSP methods searching the prefab list.
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