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This gets called from the following callstack during loading:
> Void ModuleScienceExperiment:OnAwake ()+0x1 at C:\Users\Jon\source\repos\ksp-assembly-csharp\ModuleScienceExperiment.cs:[206:3-206:67] C#
Void PartModule:Awake ()+0x41 at C:\Users\Jon\source\repos\ksp-assembly-csharp\PartModule.cs:[750:3-750:13] C#
Component UnityEngine.GameObject:AddComponent (Type)+0x3 at :-1 C#
PartModule Part:AddModule (String, Boolean)+0x11f at C:\Users\Jon\source\repos\ksp-assembly-csharp\Part.cs:[5809:3-5809:81] C#
PartModule Part:AddModule (ConfigNode, Boolean)+0x30 at C:\Users\Jon\source\repos\ksp-assembly-csharp\Part.cs:[5830:3-5830:60] C#
AvailablePart PartLoader:ParsePart (UrlConfig, ConfigNode)+0xcd7 at C:\Users\Jon\source\repos\ksp-assembly-csharp\PartLoader.cs:[922:5-922:32] C#
Boolean <CompileParts>d__63:PartLoader+<CompileParts>d__63.MoveNext_Patch0 (<CompileParts>d__63)+0x736 at :-1 C#
Boolean <FrameUnlockedCoroutine>d__62:MoveNext ()+0x73 at C:\Users\nderaney\Documents\GitHub\KSPCommunityFixes\KSPCommunityFixes\Performance\FastLoader.cs:[1880:21-1880:61] C#
Boolean <PartLoader_CompileAll>d__58:MoveNext ()+0x301 at C:\Users\nderaney\Documents\GitHub\KSPCommunityFixes\KSPCommunityFixes\Performance\FastLoader.cs:[1785:13-1785:54] C#
Void UnityEngine.SetupCoroutine:InvokeMoveNext (IEnumerator, IntPtr)+0x27 at :-1 C#
This probably doesn't matter much in the stock game, but in heavily modded installs this might get pretty expensive inside OnVesselModified/OnVesselSituationChange. Could be fixed with a prefix on OnAwake that checks the current game scene.
The text was updated successfully, but these errors were encountered:
I saw someone with 560 lingering event handlers for the following events:
This gets called from the following callstack during loading:
This probably doesn't matter much in the stock game, but in heavily modded installs this might get pretty expensive inside OnVesselModified/OnVesselSituationChange. Could be fixed with a prefix on OnAwake that checks the current game scene.
The text was updated successfully, but these errors were encountered: