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Releases: KevinVitale/SwiftSDL

v0.2.0-alpha.17

11 Dec 03:58
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v0.2.0-alpha.17 Pre-release
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[GFX] adds 'SDLRenderDebugText'

v0.2.0-alpha.16

10 Dec 20:37
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v0.2.0-alpha.16 Pre-release
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  • Adds Games subcommand
  • Adds Flappy Bird demo (built in SwiftSDL)

v0.2.0-alpha.15

08 Dec 02:38
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v0.2.0-alpha.15 Pre-release
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[GPU] adds 'name' to Spinning Cube Test

v0.2.0-alpha.14

07 Dec 22:57
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v0.2.0-alpha.14 Pre-release
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[DOCS] Adds README-error.md

v0.2.0-alpha.13

04 Dec 17:54
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v0.2.0-alpha.13 Pre-release
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[SubMod] updates 'SwiftSDLTest' to latest commit

v0.2.0-alpha.12

26 Nov 15:18
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v0.2.0-alpha.12 Pre-release
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[SceneNode] upgrades to 'SceneNode.size'

 - Fixes issues when adjusting 'GameScene' scale
 - Make 'size' an internal property (not publicly settable)

v0.2.0-alpha.11

17 Nov 03:15
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v0.2.0-alpha.11 Pre-release
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[Bench] 'Controller' test WIP

v0.2.0-alpha.10

05 Nov 19:55
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v0.2.0-alpha.10 Pre-release
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[Misc] finalize 'SDLObject' changes

v0.2.0-alpha.9

03 Nov 21:45
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v0.2.0-alpha.9 Pre-release
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[Xcode] updates 'SampleApp' to run on all platforms

v0.2.0-alpha.8

03 Nov 19:15
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v0.2.0-alpha.8 Pre-release
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[SubMod] updates 'SwiftSDLTest' to latest commit