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do i need to add spaces
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Kiisu-Master authored Aug 28, 2024
1 parent 0e3b9f6 commit 4dc8866
Showing 1 changed file with 7 additions and 7 deletions.
14 changes: 7 additions & 7 deletions .github/workflows/export-optimized.yml
Original file line number Diff line number Diff line change
Expand Up @@ -54,16 +54,16 @@ jobs:
fi
- name: Install dependencies
run: |
if ["${{ matrix.platform }}" == 'macos']; then
if [ "${{ matrix.platform }}" == 'macos' ]; then
brew install scons
fi
if ['${{ matrix.platform }}' == 'windows'] || ['${{ matrix.platform }}' == 'linux']; then
if [ '${{ matrix.platform }}' == 'windows' ] || [ '${{ matrix.platform }}' == 'linux' ]; then
sudo apt update
sudo apt install -y scons python3
fi
if ['${{ matrix.platform }}' == 'windows']; then
if [ '${{ matrix.platform }}' == 'windows' ]; then
sudo apt install -y g++-mingw-w64-x86-64-posix
sudo apt install -y --fix-missing wine64
wget -q https://github.com/electron/rcedit/releases/download/v2.0.0/rcedit-x64.exe
Expand All @@ -75,7 +75,7 @@ jobs:
fi
# TODO: Compile with angle libs
# if ['${{ matrix.platform }}' == 'windows'] || ['${{ matrix.platform }}' == 'macos']; then
# if [ '${{ matrix.platform }}' == 'windows' ] || [ '${{ matrix.platform }}' == 'macos' ]; then
# mkdir -p angle_libs
# pushd angle_libs
# base_url=https://github.com/godotengine/godot-angle-static/releases/download/chromium%2F6601.2/godot-angle-static
Expand Down Expand Up @@ -111,16 +111,16 @@ jobs:
run: |
godot --help # Make sure godot command is available before wasting time building the template (Workflow would fail later and not cache it).
pushd godot
if ['${{ matrix.platform }}' == 'linux']; then
if [ '${{ matrix.platform }}' == 'linux' ]; then
scons p=linuxbsd arch=x86_64 optimize=speed ${BUILD_OPTIONS}
mkdir -v -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}/
mv ./bin/godot.linuxbsd.template_release.x86_64 ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}/linux_release.x86_64
elif ['${{ matrix.platform }}' == 'windows']; then
elif [ '${{ matrix.platform }}' == 'windows' ]; then
echo 'Building winbows'
scons p=windows arch=x86_64 ${BUILD_OPTIONS}
mkdir -v -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}/
mv ./bin/godot.windows.template_release.x86_64.exe ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}/windows_release_x86_64.exe
elif ['${{ matrix.platform }}' == 'macos']; then
elif [ '${{ matrix.platform }}' == 'macos' ]; then
scons p=macos arch=arm64 optimize=speed ${BUILD_OPTIONS}
scons p=macos arch=x86_64 optimize=speed ${BUILD_OPTIONS}
# TODO: Properly package this
Expand Down

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