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Change Projectile Structure #95

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Also changed minor stuff, like, separating extraprops & requirements in aliases.

Also, in function ""allocateCancels(self, cancels, grouped=False)"" - at line 637
Removed self.align() for group cancels. This matches game’s alignment more. Group cancels start as soon as regular cancels end, but the tool puts 8 byte difference in them

LINE # 637 : allocateCancels(self, cancels, grouped=False)
Removed self.align() for group cancels. This matches game’s alignment more. Group cancels start as soon as regular cancels end, but the tool puts 8 byte difference in them
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