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Matt Dean edited this page Jan 15, 2020
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GameObject pooling example
kPooling is an object pooling system for Unity. It is based on a flexible generic typed API and supports creation and management of GameObject
type pools by default. kPooling also comes with a simple but powerful Processor
API for adding pooling support for any C# type in both runtime and Editor.
- Flexible pooling API for any C# object
- Support for GameObject by default
- API for custom pool type management