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NameplateStats.csproj
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NameplateStats.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Condition="'$(VRCPath)'==''">
<VRCPath Condition="Exists('C:/Program Files (x86)/Steam/steamapps/common/VRChat')">C:/Program Files (x86)/Steam/steamapps/common/VRChat</VRCPath>
<VRCPath Condition="Exists('D:/Steam/steamapps/common/VRChat')">D:/Steam/steamapps/common/VRChat</VRCPath>
</PropertyGroup>
<PropertyGroup>
<ProjectGuid>{84812827-C3D7-43F2-B7DB-C3913DF15933}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>NameplateStats</RootNamespace>
<AssemblyName>NameplateStats</AssemblyName>
<TargetFramework>net472</TargetFramework>
<FileAlignment>512</FileAlignment>
<LangVersion>9</LangVersion>
<PlatformTarget>x64</PlatformTarget>
<Deterministic>true</Deterministic>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<DebugSymbols Condition="'$(Configuration)'=='Release'">false</DebugSymbols>
<DebugType Condition="'$(Configuration)'=='Release'">None</DebugType>
<Optimize Condition="'$(Configuration)'=='Release'">true</Optimize>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="0Harmony">
<HintPath>..\Libs\Core\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\Libs\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="DataModel">
<HintPath>..\Libs\Managed\DataModel.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>..\Libs\Managed\Il2Cppmscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MelonLoader">
<HintPath>..\Libs\Core\MelonLoader.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnhollowerBaseLib">
<HintPath>..\Libs\Managed\UnhollowerBaseLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnhollowerRuntimeLib">
<HintPath>..\Libs\Managed\UnhollowerRuntimeLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>..\Libs\Managed\Unity.TextMeshPro.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\Libs\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\Libs\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRC.UI.Core">
<HintPath>..\Libs\Managed\VRC.UI.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRC.UI.Elements">
<HintPath>..\Libs\Managed\VRC.UI.Elements.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRCCore-Standalone">
<HintPath>..\Libs\Managed\VRCCore-Standalone.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(TargetFramework)' == 'net472' And (Exists('$(VRCPath)'))">
<Copy SourceFiles="$(TargetPath)" DestinationFolder="$(VRCPath)/Mods" />
<Message Text="Copied $(TargetFileName) to $(VRCPath)/Mods" Importance="high" />
</Target>
</Project>