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Releases: Klian326/-Public-UEGoreSystem

Update v3.2.1

27 Apr 03:20
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Update v3.2.0 + v3.2.1

1. Procedural Control Rig

New dismemberment workflow using a Control Rig asset!
Procedural Control Rig

2. Lyra

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Demonstration Video

Setup Video

Guide

3. Total size reduction

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Quinn and related assets have been removed!

4. Minor fix

Improved compatibility with different skeletons

v3.1.0

22 Nov 06:15
457a387
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  • Auto dismemberment restored and greatly improved
  • Materials override for detached mesh added
  • Improved stability and performance
  • Added 19 mocap animations and some basic blueprint examples on how to use them
  • More documentation
  • UE 5.1 support

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Quick Setup Auto Dismemberment With UEGoreSystem
Quick Setup Auto Dismemberment With UEGoreSystem (Mixamo/Any skeleton)

3.0.0

25 Mar 12:42
457a387
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New update UEGoreSystem "V3"

  • C++ native ✔
  • Blueprint full support ✔
  • Multithread ✔
  • Replicated ✔
  • UE5 support ✔
  • Example project ✔
  • Example assets ✔
  • Metahuman example ✔
  • 3+ years of active development ✔

3.0.1

25 Mar 12:37
ca1be96
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Update 3.0.1

  • Cascade (Legacy) Particle System restored
  • Niagara physically simulated blood template added (Generate Mesh Distance Fields must be enabled)
  • Plugin folder structure improved
  • Thumbnails for particles
  • General assets improvement

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