File responsible to create the structure of the matrix, to create a letter object you will need to think about making it like a table.
- Use function
createNewLetterActor
it will be required to give window/screen configuration and position coordinates where initially it will be placed in the screen. - To fill symbols like in the movie "The Matrix" take a look at function
setSymbol
it will randomly assign a symbol to your actor and that will be displayed on the screen. - Return slice of generated symbols/actors
[]entity.SceneObject
fromfunc CreateMatrix(...)
it will be called inmain.go
for you.
This file contains basic implementation on how it will behave during screen updates.
Basically in method OnUpdate
, you will try to reproduce effects from the movie "a rainfall of symbols".
With structure MatrixLetter
you have access to symbol MatrixLetter.Text.Position
also you could access to the color MatrixLetter.color
.
So you could make movements of letters and color transitions during the update of the screen - each frame OnUpdate
is called.
If simplify it, implement logic in OnUpdate
method:
- Symbol movement by updating
MatrixLetter.Text.Position
. - Symbol color transition by changing
MatrixLetter.color
.
Before building by simple go build
you need have SDL2
library with needed dependencies.
Debian and friends:
apt install libsdl2{,-image,-ttf,-gfx}-dev
Darwin:
brew install sdl2{,_image,_ttf,_gfx} pkg-config