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Little shaders collection for solve typical tasks and implement common mechanics in any project. Suitable for prototyping, game-jam participation and learning.

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KotikovD/ShadersCollection

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Overview

Little shaders collection for solve typical tasks and implement common mechanics in any project. Suitable for prototyping, game-jam participation and learning.

How to install and start

There are three ways:

1. Clone project and open with Unity.

Example project, matrials and settings are included. Exam the scene "SampleSceneShadersCollection".

2. Get shaders only.

You could import shaders collection in your project. Open Package Manager in Unity -> press "plus" button -> "Add Package from git URL" with link below: https://github.com/KotikovD/ShadersCollection.git?path=/Assets/ShadersCollection In this case you get only shaders and you need create materials and add your own textures.

3. Copy any spciphic shader code in your project.

Check info about shaders below and find code by name in this folder.

Shaders collection

DepthMask

DepthMask

RoundedWorld

Example 1:

RoundedWorld_1

Example 2:

RoundedWorld_2

Outline

SpriteOutline

Dissolve

Dissolve

DissolveDistance

DissolveDistance

Grey

Grey

MovingSurface

MovingSurface

Noiser

Noiser

Rotation

Rotation

Glass

Rotation

3rd part

License

This project is under the MIT License.

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Little shaders collection for solve typical tasks and implement common mechanics in any project. Suitable for prototyping, game-jam participation and learning.

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