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**/.vs | ||
**/Debug | ||
**/Release | ||
**/Doku | ||
discord_game_sdk | ||
pluginsdk | ||
*.suo | ||
*.user | ||
*.sdf | ||
*.opensdf | ||
*.ipch | ||
Thumbs.db |
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|
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 16 | ||
VisualStudioVersion = 16.0.30804.86 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KSPW00tNow", "KSPW00tNow\KSPW00tNow.csproj", "{1F0B9CF0-E868-4FA1-BBF0-F3B9F145895D}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{1F0B9CF0-E868-4FA1-BBF0-F3B9F145895D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{1F0B9CF0-E868-4FA1-BBF0-F3B9F145895D}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{1F0B9CF0-E868-4FA1-BBF0-F3B9F145895D}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{1F0B9CF0-E868-4FA1-BBF0-F3B9F145895D}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {98461E2F-0516-4A3E-9A09-CD59D8329C56} | ||
EndGlobalSection | ||
EndGlobal |
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using System; | ||
using System.Collections; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
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namespace KSPW00tNow | ||
{ | ||
[KSPAddon(KSPAddon.Startup.Flight, false)] | ||
public class FlightControl : UnityEngine.MonoBehaviour | ||
{ | ||
bool error; | ||
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float[] oldKeystates; | ||
FlightCtrlState lastCtrlState; | ||
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void Log(String name, String message = "") | ||
{ | ||
UnityEngine.Debug.Log($"[KSPW00tNow] {name}: {message}"); | ||
} | ||
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static bool wootInit = false; | ||
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void Awake() | ||
{ | ||
Log("Awake"); | ||
error = false; | ||
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oldKeystates = new float[256]; | ||
lastCtrlState = null; | ||
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FlightInputHandler.OnRawAxisInput += ControlUpdate; | ||
if (!wootInit) { | ||
wootInit = true; | ||
WootingAnalogSDKNET.WootingAnalogSDK.Initialise(); | ||
} | ||
// WootingAnalogSDKNET.WootingAnalogSDK.DeviceEvent += DeviceEventHandler; | ||
} | ||
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IEnumerator Start() | ||
{ | ||
Log("Start"); | ||
yield return new UnityEngine.WaitForSeconds(2.5f); | ||
} | ||
void OnDestroy() | ||
{ | ||
FlightInputHandler.OnRawAxisInput -= ControlUpdate; | ||
// WootingAnalogSDKNET.WootingAnalogSDK.DeviceEvent -= DeviceEventHandler; | ||
//WootingAnalogSDKNET.WootingAnalogSDK.UnInitialise(); | ||
Log("OnDestroy"); | ||
} | ||
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void Update() | ||
{ | ||
} | ||
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void OnEnable() | ||
{ | ||
Log("OnEnable"); | ||
} | ||
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void OnDisable() | ||
{ | ||
// FlightInputHandler.OnRawAxisInput -= ControlUpdate; | ||
// WootingAnalogSDKNET.WootingAnalogSDK.DeviceEvent -= DeviceEventHandler; | ||
// WootingAnalogSDKNET.WootingAnalogSDK.UnInitialise(); | ||
Log("OnDisable"); | ||
} | ||
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float Clamp(float value) | ||
{ | ||
return Math.Min(1.0f, Math.Max(value, -1.0f)); | ||
} | ||
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void ControlUpdate(FlightCtrlState state) | ||
{ | ||
float pitch = 0.0f; | ||
float roll = 0.0f; | ||
float yaw = 0.0f; | ||
float throttle = 0.0f; | ||
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float transX = 0.0f; | ||
float transY = 0.0f; | ||
float transZ = 0.0f; | ||
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var (keys, readErr) = WootingAnalogSDKNET.WootingAnalogSDK.ReadFullBuffer(20); | ||
if (readErr == WootingAnalogSDKNET.WootingAnalogResult.Ok) { | ||
if (keys.Count == 0) { | ||
lastCtrlState = state; | ||
} else { | ||
foreach (var analog in keys) | ||
{ | ||
HidKey key = (HidKey)analog.Item1; | ||
if (key == HidKey.W) { | ||
pitch -= analog.Item2; | ||
} else if (key == HidKey.S) { | ||
pitch += analog.Item2; | ||
} else if (key == HidKey.Q) { | ||
roll -= analog.Item2; | ||
} else if (key == HidKey.E) { | ||
roll += analog.Item2; | ||
} else if (key == HidKey.A) { | ||
yaw -= analog.Item2; | ||
} else if (key == HidKey.D) { | ||
yaw += analog.Item2; | ||
} else if (key == HidKey.N) { | ||
transZ -= analog.Item2; | ||
} else if (key == HidKey.H) { | ||
transZ += analog.Item2; | ||
} else if (key == HidKey.I) { | ||
transY -= analog.Item2; | ||
} else if (key == HidKey.K) { | ||
transY += analog.Item2; | ||
} else if (key == HidKey.J) { | ||
transX -= analog.Item2; | ||
} else if (key == HidKey.L) { | ||
transX += analog.Item2; | ||
} else if (key == HidKey.RCtrl) { | ||
throttle -= analog.Item2; | ||
} else if(key == HidKey.RShift) { | ||
throttle += analog.Item2; | ||
} | ||
Log("ControlUpdate", $"({analog.Item1},{analog.Item2})"); | ||
} | ||
} | ||
} else { | ||
if (!error) { | ||
error = true; | ||
Log("ControlUpdate", $"Wooting Error code ({readErr})"); | ||
} | ||
} | ||
if (pitch != 0) { | ||
state.pitch = pitch; | ||
Log("ControlUpdate", $"Pitch {pitch})"); | ||
} | ||
if (roll != 0) { | ||
state.roll = roll; | ||
Log("ControlUpdate", $"Pitch {roll})"); | ||
} | ||
if (yaw != 0) { | ||
state.yaw = yaw; | ||
state.wheelSteer = yaw; | ||
Log("ControlUpdate", $"Pitch {yaw})"); | ||
} | ||
if (transX != 0) { | ||
state.X = transX; | ||
Log("ControlUpdate", $"Pitch {transX})"); | ||
} | ||
if (transY != 0) { | ||
state.Y = transY; | ||
Log("ControlUpdate", $"Pitch {transY})"); | ||
} | ||
if (transZ != 0) { | ||
state.Z = transZ; | ||
Log("ControlUpdate", $"Pitch {transZ})"); | ||
} | ||
if (throttle != 0) { | ||
state.mainThrottle = Clamp(lastCtrlState.mainThrottle + throttle/32.0f); | ||
state.wheelThrottle = Clamp(lastCtrlState.wheelThrottle + throttle/32.0f); | ||
Log("ControlUpdate", $"Pitch {throttle})"); | ||
} | ||
lastCtrlState = state; | ||
} | ||
|
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void DeviceEventHandler(WootingAnalogSDKNET.DeviceEventType eventType, WootingAnalogSDKNET.DeviceInfo deviceInfo) | ||
{ | ||
if (eventType == WootingAnalogSDKNET.DeviceEventType.Connected) { | ||
} else { | ||
} | ||
} | ||
} | ||
} |
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
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namespace KSPW00tNow | ||
{ | ||
public enum HidKey | ||
{ | ||
A = 4, | ||
B, | ||
C, | ||
D, | ||
E, | ||
F, | ||
G, | ||
H, | ||
I, | ||
J, | ||
K, | ||
L, | ||
M, | ||
N, | ||
O, | ||
P, | ||
Q, | ||
R, | ||
S, | ||
T, | ||
U, | ||
V, | ||
W, | ||
X, | ||
Y, | ||
Z, | ||
RCtrl = 228, | ||
RShift | ||
} | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{1F0B9CF0-E868-4FA1-BBF0-F3B9F145895D}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>KSPW00tNow</RootNamespace> | ||
<AssemblyName>KSPW00tNow</AssemblyName> | ||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<Deterministic>true</Deterministic> | ||
<TargetFrameworkProfile /> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="Assembly-CSharp"> | ||
<HintPath>G:\Spiele\Steam\SteamApps\common\Kerbal Space Program\KSP_x64_Data\Managed\Assembly-CSharp.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL"> | ||
<HintPath>..\packages\Newtonsoft.Json.12.0.2\lib\net45\Newtonsoft.Json.dll</HintPath> | ||
</Reference> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="Microsoft.CSharp" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Net.Http" /> | ||
<Reference Include="System.Xml" /> | ||
<Reference Include="UnityEngine"> | ||
<HintPath>G:\Spiele\Steam\SteamApps\common\Kerbal Space Program\KSP_x64_Data\Managed\UnityEngine.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.CoreModule"> | ||
<HintPath>G:\Spiele\Steam\SteamApps\common\Kerbal Space Program\KSP_x64_Data\Managed\UnityEngine.CoreModule.dll</HintPath> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="FlightControl.cs" /> | ||
<Compile Include="HidKey.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
<Compile Include="Wooting Analog SDK\WootingAnalogSDK.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="packages.config" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Content Include="Wooting Analog SDK\wooting_analog_wrapper.dll"> | ||
<CopyToOutputDirectory>Always</CopyToOutputDirectory> | ||
</Content> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
</Project> |
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
|
||
// Allgemeine Informationen über eine Assembly werden über die folgenden | ||
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern, | ||
// die einer Assembly zugeordnet sind. | ||
[assembly: AssemblyTitle("KSPW00tNow")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("KSPW00tNow")] | ||
[assembly: AssemblyCopyright("Copyright © 2021")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
|
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// Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly | ||
// für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von | ||
// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen. | ||
[assembly: ComVisible(false)] | ||
|
||
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird | ||
[assembly: Guid("1f0b9cf0-e868-4fa1-bbf0-f3b9f145895d")] | ||
|
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// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten: | ||
// | ||
// Hauptversion | ||
// Nebenversion | ||
// Buildnummer | ||
// Revision | ||
// | ||
// Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden, | ||
// indem Sie "*" wie unten gezeigt eingeben: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] |
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