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/* | ||
* Portions of this code are adapted from Aurora: https://github.com/pixelmatix/aurora | ||
* Copyright (c) 2014 Jason Coon | ||
* | ||
* Portions of this code are adapted from LedEffects Plasma by Robert Atkins: https://bitbucket.org/ratkins/ledeffects/src/26ed3c51912af6fac5f1304629c7b4ab7ac8ca4b/Plasma.cpp?at=default | ||
* Copyright (c) 2013 Robert Atkins | ||
* | ||
* Permission is hereby granted, free of charge, to any person obtaining a copy of | ||
* this software and associated documentation files (the "Software"), to deal in | ||
* the Software without restriction, including without limitation the rights to | ||
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of | ||
* the Software, and to permit persons to whom the Software is furnished to do so, | ||
* subject to the following conditions: | ||
* | ||
* The above copyright notice and this permission notice shall be included in all | ||
* copies or substantial portions of the Software. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS | ||
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR | ||
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER | ||
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | ||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||
*/ | ||
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#include "ESP32-VirtualMatrixPanel-I2S-DMA_v2.h" | ||
#include <FastLED.h> | ||
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// placeholder for the matrix object | ||
MatrixPanel_I2S_DMA *dma_display = nullptr; | ||
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uint16_t time_counter = 0, cycles = 0, fps = 0; | ||
unsigned long fps_timer; | ||
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CRGB currentColor; | ||
CRGBPalette16 palettes[] = {HeatColors_p, LavaColors_p, RainbowColors_p, RainbowStripeColors_p, CloudColors_p}; | ||
CRGBPalette16 currentPalette = palettes[0]; | ||
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CRGB ColorFromCurrentPalette(uint8_t index = 0, uint8_t brightness = 255, TBlendType blendType = LINEARBLEND) { | ||
return ColorFromPalette(currentPalette, index, brightness, blendType); | ||
} | ||
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void setup() { | ||
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Serial.begin(115200); | ||
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Serial.println(F("*****************************************************")); | ||
Serial.println(F("* ESP32-HUB75-MatrixPanel-I2S-DMA DEMO *")); | ||
Serial.println(F("*****************************************************")); | ||
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#define PANEL_WIDTH 64 | ||
#define PANEL_HEIGHT 32 | ||
#define PANEL_WIDTH_CNT 1 | ||
#define PANEL_HEIGHT_CNT 1 | ||
#define PANE_WIDTH PANEL_WIDTH*PANEL_WIDTH_CNT | ||
#define PANE_HEIGHT PANEL_HEIGHT*PANEL_HEIGHT_CNT | ||
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hub75_i2s_cfg_t mxconfig = { | ||
.mx_width = PANEL_WIDTH, | ||
.mx_height = PANEL_HEIGHT, | ||
.chain_length_x = PANEL_WIDTH_CNT, | ||
.chain_length_y = PANEL_HEIGHT_CNT, | ||
.gpio = { | ||
.r1 = R1_PIN, | ||
.g1 = G1_PIN, | ||
.b1 = B1_PIN, | ||
.r2 = R2_PIN, | ||
.g2 = G2_PIN, | ||
.b2 = B2_PIN, | ||
.a = A_PIN, | ||
.b = B_PIN, | ||
.c = C_PIN, | ||
.d = D_PIN, | ||
.e = E_PIN, | ||
.lat = LAT_PIN, | ||
.oe = OE_PIN, | ||
.clk = CLK_PIN, | ||
}, | ||
.driver = ICN2053, | ||
.i2sspeed = HZ_13M, | ||
.double_buff = DOUBLE_BUFF_ON, | ||
.double_dma_buff = DOUBLE_BUFF_ON, | ||
.clk_phase = CLK_POZITIVE, | ||
.color_depth = COLORx16//PIXEL_COLOR_DEPTH, | ||
}; | ||
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//Ñîçäàíèå âèðòóàëüíîé ìàòðèöû | ||
dma_display = new VirtualMatrixPanel(mxconfig); | ||
//Ñîçäàíèå îáû÷íîé ïîñëåäîâàòåëüíîé ìàòðèöû | ||
//dma_display = new MatrixPanel_I2S_DMA(mxconfig); | ||
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// Allocate memory and start DMA display | ||
if( not dma_display->begin() ) | ||
Serial.println("****** !KABOOM! I2S memory allocation failed ***********"); | ||
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// let's adjust default brightness to about 75% | ||
dma_display->setBrightness8(192); // range is 0-255, 0 - 0%, 255 - 100% | ||
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// well, hope we are OK, let's draw some colors first :) | ||
Serial.println("Fill screen: RED"); | ||
dma_display->fillScreenRGB888(255, 0, 0); | ||
dma_display->flipDMABuffer(); | ||
delay(1000); | ||
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Serial.println("Fill screen: GREEN"); | ||
dma_display->fillScreenRGB888(0, 255, 0); | ||
dma_display->flipDMABuffer(); | ||
delay(1000); | ||
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Serial.println("Fill screen: BLUE"); | ||
dma_display->fillScreenRGB888(0, 0, 255); | ||
dma_display->flipDMABuffer(); | ||
delay(1000); | ||
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Serial.println("Fill screen: Neutral White"); | ||
dma_display->fillScreenRGB888(64, 64, 64); | ||
dma_display->flipDMABuffer(); | ||
delay(1000); | ||
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Serial.println("Fill screen: black"); | ||
dma_display->fillScreenRGB888(0, 0, 0); | ||
dma_display->flipDMABuffer(); | ||
delay(1000); | ||
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// Set current FastLED palette | ||
currentPalette = RainbowColors_p; | ||
Serial.println("Starting plasma effect..."); | ||
fps_timer = millis(); | ||
} | ||
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void loop() { | ||
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for (int x = 0; x < PANE_WIDTH; x++) { | ||
for (int y = 0; y < PANE_HEIGHT; y++) { | ||
int16_t v = 0; | ||
uint8_t wibble = sin8(time_counter); | ||
v += sin16(x * wibble * 3 + time_counter); | ||
v += cos16(y * (128 - wibble) + time_counter); | ||
v += sin16(y * x * cos8(-time_counter) / 8); | ||
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currentColor = ColorFromPalette(currentPalette, (v >> 8) + 127); //, brightness, currentBlendType); | ||
dma_display->drawPixelRGB888(x, y, currentColor.r, currentColor.g, currentColor.b); | ||
} | ||
} | ||
dma_display->flipDMABuffer(); | ||
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++time_counter; | ||
++cycles; | ||
++fps; | ||
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if (cycles >= 1024) { | ||
time_counter = 0; | ||
cycles = 0; | ||
currentPalette = palettes[random(0,sizeof(palettes)/sizeof(palettes[0]))]; | ||
} | ||
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// print FPS rate every 5 seconds | ||
// Note: this is NOT a matrix refresh rate, it's the number of data frames being drawn to the DMA buffer per second | ||
if (fps_timer + 5000 < millis()){ | ||
Serial.printf_P(PSTR("Effect fps: %d\n"), fps/5); | ||
fps_timer = millis(); | ||
fps = 0; | ||
} | ||
} // end loop |
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# Wave Pattern | ||
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Demo of the colours, and the little flicker. | ||
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![It's better in real life](PatternWave.jpg) | ||
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Немного модифицированный вариант |