This version is backwards compatible with save states from SameBoy 0.14.3 and newer, as well as save states from any BESS compliant emulator.
New/Improved Features
- It is now possible to cycle between different main cameras on supported iPhone models in the iOS frontend
- The iOS frontend can now directly open ZIP archives
- ROMs can now be deleted from the iOS library using a context menu as well
- The Homebrew Hub in the iOS frontend was moved to a tab
- A new flat CRT filter is now available
- Retouched iOS icons, including support for dark and tinted icons
Bug Fixes
- Worked around a Wayland bug that sometimes caused SameBoy to crash it on exit
- Fixed a bug caused turbo/slow-motion/rewind modes to unexpectedly exit when using an external controller in the iOS frontend
- Prevented the console from flashing in the Windows version
- Fixed a bug when comparison operators had the wrong priority in the debugger
- Fixed a potential crash involving haptics in the iOS frontend
- Fixed a bug that caused the
delete
andunwatch
commands to list the wrong breakpoint/watchpoint after deleting one - Fixed more potential edge cases that could prevent the Cocoa frontend from opening files
- Fixed incorrect spellings of Game Genie as "GameGenie"
Misc Internal Changes
- Fixed an issue that made macOS binaries incompatible with some older versions of macOS when using the latest macOS SDK
- SDL2 has been upgraded for Windows releases