This repository has been archived by the owner on May 4, 2022. It is now read-only.
New:
- Bloom & FXAA are now enabled on LIV's output, and blend correctly with your camera/avatar.
LIV
This fork of Tilt Brush has only been modified to include LIV SDKv1.5 for Unity.
This fixes many quality-of-life issues with the Steam release of Tilt Brush, including:
- Blending of brushes is now more "correct". Opaque brushes correctly occlude the artist, and additive (glowing) brushes correctly brighten the artist.
- Bloom correctly blends with the artist.
- The Tilt Brush window can be used as a first-person mirror again.
- You can adjust LIV's render resolution of LIV independently of your monitor size.
- Switching cameras in LIV happens smoothly and instantly.
Capturing with LIV
Note: These steps assume you already have LIV setup with a camera. See LIV's help site for guides, troubleshooting, and FAQs.
- Download the latest build here.
- Extract the zip to a folder on your PC somewhere.
- Double-click
LIVForTiltBrush.exe
. - Switch to LIV's manual capture mode.
Capture
,Manual
- Select the
SDK: Normal (Masked FG Premultiplied)
effect. - Select
LIVForTiltBrush.exe
from the target list. (Make sure LIV for Tilt Brush is not minimised)
You do not need to export calibration!