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This repository has been archived by the owner on May 4, 2022. It is now read-only.

LIV for Tilt Brush v1.1

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@SteffanDonal SteffanDonal released this 30 Jan 18:23
· 2 commits to master since this release

New:

  • Bloom & FXAA are now enabled on LIV's output, and blend correctly with your camera/avatar.

LIV

This fork of Tilt Brush has only been modified to include LIV SDKv1.5 for Unity.

This fixes many quality-of-life issues with the Steam release of Tilt Brush, including:

  • Blending of brushes is now more "correct". Opaque brushes correctly occlude the artist, and additive (glowing) brushes correctly brighten the artist.
  • Bloom correctly blends with the artist.
  • The Tilt Brush window can be used as a first-person mirror again.
  • You can adjust LIV's render resolution of LIV independently of your monitor size.
  • Switching cameras in LIV happens smoothly and instantly.

Capturing with LIV

Note: These steps assume you already have LIV setup with a camera. See LIV's help site for guides, troubleshooting, and FAQs.

  1. Download the latest build here.
  2. Extract the zip to a folder on your PC somewhere.
  3. Double-click LIVForTiltBrush.exe.
  4. Switch to LIV's manual capture mode. Capture, Manual
  5. Select the SDK: Normal (Masked FG Premultiplied) effect.
  6. Select LIVForTiltBrush.exe from the target list. (Make sure LIV for Tilt Brush is not minimised)

You do not need to export calibration!