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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 17 | ||
VisualStudioVersion = 17.9.34607.119 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{778DAE3C-4631-46EA-AA77-85C1314464D9}") = "StardewAutoGC", "StardewAutoGC_NET6\StardewAutoGC.vbproj", "{66E1CE56-E202-4CE8-9A55-697F09552161}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{66E1CE56-E202-4CE8-9A55-697F09552161}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{66E1CE56-E202-4CE8-9A55-697F09552161}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{66E1CE56-E202-4CE8-9A55-697F09552161}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{66E1CE56-E202-4CE8-9A55-697F09552161}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {FC88A806-ED4B-43FC-B15C-F093078975D2} | ||
EndGlobalSection | ||
EndGlobal |
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Imports StardewModdingAPI | ||
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Public Class ModConfig | ||
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Public Property ManualButton As SButton = SButton.RightAlt | ||
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End Class |
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Imports System.Runtime.InteropServices | ||
Imports StardewModdingAPI | ||
Imports StardewModdingAPI.Events | ||
Imports StardewValley | ||
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Public Class ModEntry | ||
Inherits [Mod] | ||
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Dim 用户配置 As ModConfig | ||
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Public Overrides Sub Entry(helper As IModHelper) | ||
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用户配置 = helper.ReadConfig(Of ModConfig)() | ||
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AddHandler helper.Events.GameLoop.DayEnding, AddressOf Me.每天结束事件 | ||
AddHandler helper.Events.Input.ButtonPressed, AddressOf Me.按钮按下事件 | ||
End Sub | ||
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Public Sub 每天结束事件(sender As Object, e As DayEndingEventArgs) | ||
Dim a As Long = Process.GetCurrentProcess().PrivateMemorySize64 / 1024 / 1024 | ||
GC.Collect() | ||
GC.WaitForPendingFinalizers() | ||
Dim b As Long = Process.GetCurrentProcess().PrivateMemorySize64 / 1024 / 1024 | ||
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Dim T1 As String = Helper.Translation.Get("Auto.Part1") | ||
Dim T2 As String = Helper.Translation.Get("Auto.Part2") | ||
Dim T3 As String = Helper.Translation.Get("Auto.Part3") | ||
Dim c As String | ||
If a > 1024 Then | ||
c = T1 & T2 & Format(a / 1024, "0.00") & " GB " & T3 & Format(b / 1024, "0.00") & " GB " | ||
Else | ||
c = T1 & T2 & a & " MB " & T3 & b & " MB" | ||
End If | ||
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Me.Monitor.Log(c, LogLevel.Debug) | ||
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Game1.addHUDMessage(New HUDMessage(c, 1)) | ||
End Sub | ||
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Public Sub 按钮按下事件(sender As Object, e As ButtonPressedEventArgs) | ||
If e.Button = 用户配置.ManualButton Then | ||
Dim a As Long = Process.GetCurrentProcess().PrivateMemorySize64 / 1024 / 1024 | ||
ClearMemory() | ||
Dim b As Long = Process.GetCurrentProcess().PrivateMemorySize64 / 1024 / 1024 | ||
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Dim T1 As String = Helper.Translation.Get("Manual.Part1") | ||
Dim T2 As String = Helper.Translation.Get("Manual.Part2") | ||
Dim T3 As String = Helper.Translation.Get("Manual.Part3") | ||
Dim c As String | ||
If a > 1024 Then | ||
c = T1 & T2 & Format(a / 1024, "0.00") & " GB " & T3 & Format(b / 1024, "0.00") & " GB " | ||
Else | ||
c = T1 & T2 & a & " MB " & T3 & b & " MB" | ||
End If | ||
Me.Monitor.Log(c, LogLevel.Info) | ||
Game1.addHUDMessage(New HUDMessage(c, 1)) | ||
End If | ||
End Sub | ||
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''' <summary> | ||
'''设置线程工作的空间 | ||
''' </summary> | ||
''' <param name="process">线程</param> | ||
''' <param name="minSize">最小空间</param> | ||
''' <param name="maxSize">最大空间</param> | ||
''' <returns></returns> | ||
<DllImport("kernel32.dll", EntryPoint:="SetProcessWorkingSetSize")> | ||
Public Shared Function SetProcessWorkingSetSize(process As IntPtr, minSize As Integer, maxSize As Integer) As Integer | ||
End Function | ||
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Public Shared Sub ClearMemory() | ||
GC.Collect() | ||
GC.WaitForPendingFinalizers() | ||
If Environment.OSVersion.Platform = PlatformID.Win32NT Then | ||
Dim unused = SetProcessWorkingSetSize(Process.GetCurrentProcess().Handle, -1, -1) | ||
End If | ||
End Sub | ||
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End Class |
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StardewAutoGC_NET6/StardewAutoGC_NET6/My Project/Application.myapp
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<?xml version="1.0" encoding="utf-8"?> | ||
<MyApplicationData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> | ||
<MySubMain>true</MySubMain> | ||
<MainForm>Form1</MainForm> | ||
<SingleInstance>false</SingleInstance> | ||
<ShutdownMode>0</ShutdownMode> | ||
<EnableVisualStyles>true</EnableVisualStyles> | ||
<AuthenticationMode>0</AuthenticationMode> | ||
<SaveMySettingsOnExit>true</SaveMySettingsOnExit> | ||
</MyApplicationData> |
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20
StardewAutoGC_NET6/StardewAutoGC_NET6/StardewAutoGC.vbproj
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<Project Sdk="Microsoft.NET.Sdk"> | ||
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<PropertyGroup> | ||
<RootNamespace>StardewAutoGC</RootNamespace> | ||
<TargetFramework>net6.0</TargetFramework> | ||
<Version>2.0.0</Version> | ||
<AssemblyName>StardewAutoGC</AssemblyName> | ||
<AssemblyVersion>3.0.0</AssemblyVersion> | ||
<FileVersion>3.0.0</FileVersion> | ||
</PropertyGroup> | ||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'"> | ||
<PlatformTarget>x64</PlatformTarget> | ||
</PropertyGroup> | ||
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<ItemGroup> | ||
<PackageReference Include="Pathoschild.Stardew.ModBuildConfig" Version="4.1.1" /> | ||
</ItemGroup> | ||
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</Project> |
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{ | ||
"Auto.Part1": "Auto GC Complete. ", | ||
"Auto.Part2": "RAM from ", | ||
"Auto.Part3": "reduce to ", | ||
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"Manual.Part1": "Manual GC Complete. ", | ||
"Manual.Part2": "RAM from ", | ||
"Manual.Part3": "reduce to ", | ||
} |
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{ | ||
"Auto.Part1": "自动回收内存完成。", | ||
"Auto.Part2": "RAM 从 ", | ||
"Auto.Part3": "降低至 ", | ||
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"Manual.Part1": "手动回收内存完成。", | ||
"Manual.Part2": "RAM 从 ", | ||
"Manual.Part3": "降低至 ", | ||
} |
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{ | ||
"Name": "StardewAutoGC", | ||
"Author": "Lake1059", | ||
"Version": "3.1", | ||
"UniqueID": "Lake1059.StardewAutoGC", | ||
"EntryDll": "StardewAutoGC_NET6.dll", | ||
"UpdateKeys": [ "Nexus:9293", "Github:Lake1059/StardewAutoGC" ] | ||
} |