new button logic, default resolutions, wallet scanning #246
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name: Build Launcher | |
on: | |
pull_request: | |
push: | |
branches: | |
- "main" | |
workflow_dispatch: | |
jobs: | |
build: | |
# both Windows and Linux builds run on Ubuntu | |
runs-on: ${{ matrix.build == 'macos' && 'macos' || 'ubuntu' }}-latest | |
strategy: | |
fail-fast: false | |
matrix: | |
build: [macos, windows, linux] | |
include: | |
- build: linux | |
godot-bin: 'godot.linuxbsd.editor.x86_64.mono' | |
godot-template-bins: 'godot.linuxbsd.template_*' | |
godot-templates-dir: '/home/runner/.local/share/godot/export_templates/4.2.2.stable.mono' | |
- build: macos | |
godot-bin: 'godot.macos.editor.universal' | |
godot-template-bins: 'godot.macos.template_*' | |
godot-templates-dir: '/Users/runner/Library/Application Support/Godot/export_templates/4.2.2.stable' | |
# Windows build runs on Ubuntu | |
- build: windows | |
godot-bin: 'godot.linuxbsd.editor.x86_64.mono' | |
godot-template-bins: 'godot.windows.template_*' | |
godot-templates-dir: '/home/runner/.local/share/godot/export_templates/4.2.2.stable.mono' | |
steps: | |
- uses: actions/checkout@v3 | |
- uses: chickensoft-games/setup-godot@v1 | |
with: | |
version: 4.2.2 | |
# When running on Linux, we have to use the .NET build, as this is | |
# the only custom build available from the CI | |
use-dotnet: ${{ matrix.build == 'linux' || matrix.build == 'windows' }} | |
include-templates: true | |
- name: Download Godot w/Bitcoin module | |
uses: robinraju/release-downloader@v1.11 | |
with: | |
repository: LayerTwo-Labs/godot-bitcoin-module | |
tag: v4.2.2-bitcoin | |
filename: ${{ matrix.godot-bin }} | |
- name: Download Godot templates w/Bitcoin module | |
uses: robinraju/release-downloader@v1.11 | |
with: | |
repository: LayerTwo-Labs/godot-bitcoin-module | |
tag: v4.2.2-bitcoin | |
filename: ${{ matrix.godot-template-bins }} | |
# FIXME: remove | |
- name: show files (linux / windows) | |
if: ${{ matrix.build == 'linux' || matrix.build == 'windows' }} | |
run: | | |
ls | |
echo 'TEMPLATES' | |
ls ${{ matrix.godot-templates-dir }} | |
echo 'VERSION TXT' | |
cat "${{ matrix.godot-templates-dir }}/version.txt" | |
echo $GODOT | |
# FIXME: remove | |
- name: show files (macos) | |
if: ${{ matrix.build == 'macos' }} | |
run: | | |
ls | |
#echo 'TEMPLATES' | |
#ls '/Users/runner/Library/Application Support/Godot/export_templates/4.2.2.stable' | |
#echo 'MACOS TEMPLATES' | |
#zipinfo -1 '/Users/runner/Library/Application Support/Godot/export_templates/4.2.2.stable/macos.zip' | |
#echo 'VERSION TXT' | |
#cat '/Users/runner/Library/Application Support/Godot/export_templates/4.2.2.stable/version.txt' | |
echo $GODOT | |
- name: Replace default templates with custom templates (linux) | |
if: ${{ matrix.build == 'linux' }} | |
run: | | |
rm "${{ matrix.godot-templates-dir }}/linux_debug.x86_64" | |
mv godot.linuxbsd.template_debug.x86_64.mono "${{ matrix.godot-templates-dir }}/linux_debug.x86_64" | |
rm "${{ matrix.godot-templates-dir }}/linux_release.x86_64" | |
mv godot.linuxbsd.template_release.x86_64.mono "${{ matrix.godot-templates-dir }}/linux_release.x86_64" | |
- name: Replace default templates with custom templates (macos) | |
if: ${{ matrix.build == 'macos' }} | |
run: | | |
# Temporary directory used to construct the zip file | |
TMP_ZIP_DIR=$(mktemp -d) | |
mkdir -p "${TMP_ZIP_DIR}/macos_template.app/Contents/MacOS" | |
mv "godot.macos.template_debug.universal" "${TMP_ZIP_DIR}/macos_template.app/Contents/MacOS/godot_macos_debug.universal" | |
mv "godot.macos.template_release.universal" "${TMP_ZIP_DIR}/macos_template.app/Contents/MacOS/godot_macos_release.universal" | |
zip --delete "${{ matrix.godot-templates-dir }}/macos.zip" "macos_template.app/Contents/MacOS/godot_macos_debug.universal" | |
zip --delete "${{ matrix.godot-templates-dir }}/macos.zip" "macos_template.app/Contents/MacOS/godot_macos_release.universal" | |
pushd "${TMP_ZIP_DIR}" | |
zip "${{ matrix.godot-templates-dir }}/macos.zip" "macos_template.app/Contents/MacOS/godot_macos_debug.universal" | |
zip "${{ matrix.godot-templates-dir }}/macos.zip" "macos_template.app/Contents/MacOS/godot_macos_release.universal" | |
popd | |
- name: Replace default templates with custom templates (windows) | |
if: ${{ matrix.build == 'windows' }} | |
run: | | |
rm "${{ matrix.godot-templates-dir }}/windows_debug_x86_64.exe" | |
mv "godot.windows.template_debug.x86_64.exe" "${{ matrix.godot-templates-dir }}/windows_debug_x86_64.exe" | |
rm "${{ matrix.godot-templates-dir }}/windows_debug_x86_64_console.exe" | |
mv "godot.windows.template_debug.x86_64.console.exe" "${{ matrix.godot-templates-dir }}/windows_debug_x86_64_console.exe" | |
rm "${{ matrix.godot-templates-dir }}/windows_release_x86_64.exe" | |
mv "godot.windows.template_release.x86_64.exe" "${{ matrix.godot-templates-dir }}/windows_release_x86_64.exe" | |
rm "${{ matrix.godot-templates-dir }}/windows_release_x86_64_console.exe" | |
mv "godot.windows.template_release.x86_64.console.exe" "${{ matrix.godot-templates-dir }}/windows_release_x86_64_console.exe" | |
# FIXME: remove | |
- name: show files (linux / windows) | |
if: ${{ matrix.build == 'linux' || matrix.build == 'windows' }} | |
run: | | |
ls | |
echo 'TEMPLATES' | |
ls ${{ matrix.godot-templates-dir }} | |
# FIXME: remove | |
- name: show files (macos) | |
if: ${{ matrix.build == 'macos' }} | |
run: | | |
ls | |
echo 'TEMPLATES' | |
ls '/Users/runner/Library/Application Support/Godot/export_templates/4.2.2.stable' | |
echo 'MACOS TEMPLATES' | |
zipinfo -1 '/Users/runner/Library/Application Support/Godot/export_templates/4.2.2.stable/macos.zip' | |
- name: Verify Setup | |
run: | | |
chmod +x ${{ matrix.godot-bin }} | |
mv ${{ matrix.godot-bin }} $GODOT | |
godot --version | |
- name: Import certificate to Keychain | |
if: ${{ matrix.build == 'macos' }} | |
run: | | |
echo "${{ secrets.MACOS_CERTIFICATE }}" | base64 --decode > certificate.p12 | |
KEYCHAIN_PASSWORD=$(uuidgen) | |
security create-keychain -p "$KEYCHAIN_PASSWORD" build.keychain | |
security default-keychain -s build.keychain | |
security unlock-keychain -p "$KEYCHAIN_PASSWORD" build.keychain | |
security import ./certificate.p12 -k ~/Library/Keychains/build.keychain -P ${{ secrets.MACOS_CERTIFICATE_PASSWORD }} -T /usr/bin/codesign | |
security set-key-partition-list -S apple-tool:,apple: -s -k "$KEYCHAIN_PASSWORD" ~/Library/Keychains/build.keychain | |
env: | |
MACOS_CERTIFICATE_PASSWORD: ${{ secrets.MACOS_CERTIFICATE_PASSWORD }} | |
- name: Setup notarization credentials | |
if: ${{ matrix.build == 'macos' }} | |
run: | | |
echo ${{ secrets.GODOT_MACOS_NOTARIZATION_API_KEY }} | base64 --decode > notarization_api_key.p8 | |
# MUST be run before build | |
- name: Initialize godot cache | |
run: python3 .github/scripts/godot_ci_cache.py | |
- name: Export build | |
run: | | |
name="${{fromJSON('{"windows": "Windows Desktop", "macos": "macOS", "linux": "Linux/X11"}')[matrix.build] }}" | |
godot --headless --export-debug "$name" --verbose 2>&1 | tee build.log | |
env: | |
GODOT_MACOS_NOTARIZATION_API_KEY_ID: | |
${{ secrets.GODOT_MACOS_NOTARIZATION_API_KEY_ID }} | |
GODOT_MACOS_NOTARIZATION_API_KEY: ./notarization_api_key.p8 | |
GODOT_MACOS_NOTARIZATION_API_UUID: | |
${{ secrets.GODOT_MACOS_NOTARIZATION_API_UUID }} | |
- name: Upload build | |
uses: actions/upload-artifact@v4 | |
with: | |
name: drivechain_launcher_${{ matrix.build }} | |
if-no-files-found: error | |
path: build/drivechain_launcher-* | |
- name: Wait for notarization to finish | |
if: ${{ matrix.build == 'macos' }} | |
run: | | |
request_id=$(grep 'Notarization request UUID' build.log | rev | cut -d ' ' -f 1 | rev | tr -d '"') | |
xcrun notarytool wait $request_id \ | |
--issuer ${{ secrets.GODOT_MACOS_NOTARIZATION_API_UUID }} \ | |
--key-id ${{ secrets.GODOT_MACOS_NOTARIZATION_API_KEY_ID }} \ | |
--key ./notarization_api_key.p8 | |
upload-artifacts-to-releases-drivechain-info: | |
name: Upload artifacts to releases.drivechain.info | |
runs-on: ubuntu-latest | |
needs: [build] | |
# avoid uploading on PRs! | |
if: github.event_name == 'push' && github.repository_owner == 'LayerTwo-Labs' | |
steps: | |
- name: Download artifacts | |
uses: actions/download-artifact@v4 | |
- name: Create zip files for releases.drivechain.info | |
run: | | |
mv drivechain_launcher_linux drivechain-launcher-latest-x86_64-unknown-linux-gnu | |
zip -r drivechain-launcher-latest-x86_64-unknown-linux-gnu.zip drivechain-launcher-latest-x86_64-unknown-linux-gnu/* | |
mv drivechain_launcher_macos drivechain-launcher-latest-x86_64-apple-darwin | |
zip -r drivechain-launcher-latest-x86_64-apple-darwin.zip drivechain-launcher-latest-x86_64-apple-darwin/* | |
mv drivechain_launcher_windows drivechain-launcher-latest-x86_64-w64 | |
zip -r drivechain-launcher-latest-x86_64-w64.zip drivechain-launcher-latest-x86_64-w64/* | |
- name: Upload release assets to releases.drivechain.info | |
uses: cross-the-world/ssh-scp-ssh-pipelines@latest | |
with: | |
host: 45.33.96.47 | |
user: root | |
pass: ${{ secrets.RELEASES_SERVER_PW }} | |
port: 22 | |
scp: | | |
'drivechain-launcher-latest-*.zip' => '/var/www/html/' |