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L1 script update

L1 script update #133

Workflow file for this run

name: Build Launcher
on:
pull_request:
branches:
- "main"
push:
branches:
- "marc"
workflow_dispatch:
jobs:
build-macos:
runs-on: macos-latest
steps:
- uses: actions/checkout@v3
- uses: chickensoft-games/setup-godot@v1
with:
version: 4.2.1
use-dotnet: false
include-templates: true
- name: Verify Setup
run: |
godot --version
- name: Import certificate to Keychain
run: |
echo "${{ secrets.MACOS_CERTIFICATE }}" | base64 --decode > certificate.p12
KEYCHAIN_PASSWORD=$(uuidgen)
security create-keychain -p "$KEYCHAIN_PASSWORD" build.keychain
security default-keychain -s build.keychain
security unlock-keychain -p "$KEYCHAIN_PASSWORD" build.keychain
security import ./certificate.p12 -k ~/Library/Keychains/build.keychain -P ${{ secrets.MACOS_CERTIFICATE_PASSWORD }} -T /usr/bin/codesign
security set-key-partition-list -S apple-tool:,apple: -s -k "$KEYCHAIN_PASSWORD" ~/Library/Keychains/build.keychain
env:
MACOS_CERTIFICATE_PASSWORD: ${{ secrets.MACOS_CERTIFICATE_PASSWORD }}
- name: Setup notarization credentials
run: |
echo ${{ secrets.GODOT_MACOS_NOTARIZATION_API_KEY }} | base64 --decode > notarization_api_key.p8
- name: Export build
run: |
godot --headless --export-debug "macOS" --verbose 2>&1 | tee build.log
env:
GODOT_MACOS_NOTARIZATION_API_KEY_ID: ${{ secrets.GODOT_MACOS_NOTARIZATION_API_KEY_ID }}
GODOT_MACOS_NOTARIZATION_API_KEY: ./notarization_api_key.p8
GODOT_MACOS_NOTARIZATION_API_UUID: ${{ secrets.GODOT_MACOS_NOTARIZATION_API_UUID }}
- name: Upload macOS build
uses: actions/upload-artifact@v4
with:
name: drivechain_launcher_macos
if-no-files-found: error
path: build/drivechain_launcher-*
- name: Wait for notarization to finish
run: |
request_id=$(grep 'Notarization request UUID' build.log | rev | cut -d ' ' -f 1 | rev | tr -d '"')
xcrun notarytool wait $request_id \
--issuer ${{ secrets.GODOT_MACOS_NOTARIZATION_API_UUID }} \
--key-id ${{ secrets.GODOT_MACOS_NOTARIZATION_API_KEY_ID }} \
--key ./notarization_api_key.p8
build-windows-linux:
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
build: [windows, linux]
steps:
- uses: actions/checkout@v3
- uses: chickensoft-games/setup-godot@v1
with:
version: 4.2.1
use-dotnet: false
include-templates: true
- name: Verify Setup
run: |
godot --version
- name: Export build
run: |
name="${{fromJSON('{"windows": "Windows Desktop", "linux": "Linux/X11"}')[matrix.build] }}"
godot --headless --export-debug "$name" --verbose 2>&1 | tee build.log
- name: Upload Windows/Linux build
uses: actions/upload-artifact@v4
with:
name: drivechain_launcher_${{ matrix.build }}
if-no-files-found: error
path: build/drivechain_launcher-*
test-windows-linux:
name: Test Windows and Linux Builds
runs-on: ubuntu-latest
needs: build-windows-linux
steps:
- name: Download Windows/Linux artifacts
uses: actions/download-artifact@v4
with:
name: drivechain_launcher_windows
- name: Download Windows/Linux artifacts
uses: actions/download-artifact@v4
with:
name: drivechain_launcher_linux
- name: Check out the repository
uses: actions/checkout@v3
- name: Make script executable
run:
chmod +x ./scripts/drivechainintegration.sh || echo "Drivechain script not found, skipping chmod"
chmod +x ./scripts/functions.sh || echo "Function scrript not found, skipping chmod"
chmod +x ./scripts/config.sh || echo "Config script not found, skipping chmod"
- name: Run Tests
run: ./scripts/drivechainintegration.sh || echo "Script not found, skipping tests"
upload-artifacts-macos:
name: Upload macOS artifacts to releases.drivechain.info
runs-on: ubuntu-latest
needs: build-macos
if: github.event_name == 'push' && github.repository_owner == 'LayerTwo-Labs'
steps:
# - name: Download macOS artifacts
# uses: actions/download-artifact@v4
# with:
# name: drivechain_launcher_macos
# - name: Create zip files for macOS
# run: |
# mv drivechain_launcher_macos drivechain-launcher-latest-x86_64-apple-darwin
# zip -r drivechain-launcher-latest-x86_64-apple-darwin.zip drivechain-launcher-latest-x86_64-apple-darwin/*
# - name: Upload macOS release assets to releases.drivechain.info
# uses: cross-the-world/ssh-scp-ssh-pipelines@latest
# with:
# host: 45.33.96.47
# user: root
# pass: ${{ secrets.RELEASES_SERVER_PW }}
# port: 22
# scp: |
# 'drivechain-launcher-latest-x86_64-apple-darwin.zip' => '/var/www/html/'
- name: Skip upload macOS artifacts
run: echo "Skipping upload of macOS artifacts"
upload-artifacts-windows-linux:
name: Upload Windows/Linux artifacts to releases.drivechain.info
runs-on: ubuntu-latest
needs: [test-windows-linux]
if: github.event_name == 'push' && github.repository_owner == 'LayerTwo-Labs'
steps:
# - name: Download Windows/Linux artifacts
# uses: actions/download-artifact@v4
# with:
# name: drivechain_launcher_windows
# - name: Download Windows/Linux artifacts
# uses: actions/download-artifact@v4
# with:
# name: drivechain_launcher_linux
# - name: Create zip files for Windows/Linux
# run: |
# mv drivechain_launcher_linux drivechain-launcher-latest-x86_64-unknown-linux-gnu
# zip -r drivechain-launcher-latest-x86_64-unknown-linux-gnu.zip drivechain-launcher-latest-x86_64-unknown-linux-gnu/*
# mv drivechain_launcher_windows drivechain-launcher-latest-x86_64-w64
# zip -r drivechain-launcher-latest-x86_64-w64.zip drivechain-launcher-latest-x86_64-w64/*
# - name: Upload Windows/Linux release assets to releases.drivechain.info
# uses: cross-the-world/ssh-scp-ssh-pipelines@latest
# with:
# host: 45.33.96.47
# user: root
# pass: ${{ secrets.RELEASES_SERVER_PW }}
# port: 22
# scp: |
# 'drivechain-launcher-latest-x86_64-unknown-linux-gnu.zip' => '/var/www/html/'
# 'drivechain-launcher-latest-x86_64-w64.zip' => '/var/www/html/'
- name: Skip upload Windows/Linux artifacts
run: echo "Skipping upload of Windows/Linux artifacts"