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update CI to use Godot w/Bitcoin module
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# | ||
# Fixes https://github.com/godotengine/godot/issues/77508 | ||
# original script source: https://gist.github.com/d6e/5ed21c37a8ac294db26532cc6af5c61c | ||
# | ||
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import os | ||
import subprocess | ||
import time | ||
import re | ||
from pathlib import Path | ||
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# Set the path to your Godot project and Godot executable | ||
GODOT_PROJECT_PATH = Path(".") | ||
GODOT_EXECUTABLE = "godot" # or the path to your Godot executable | ||
GODOT_LOG_FILE = Path("artifacts") / "godot_output.log" # Log file to store Godot output | ||
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print("Building godot cache...", flush=True) | ||
start_time = time.time() | ||
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# Step 1: Recursively find all '.import' files and collect the expected imported file paths | ||
expected_imported_files = set() | ||
for import_file in GODOT_PROJECT_PATH.rglob('*.import'): | ||
content = import_file.read_text() | ||
matches = re.findall(r'dest_files=\["(res://\.godot/imported/.+?)"\]', content) | ||
expected_imported_files.update(matches) | ||
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total_imports = len(expected_imported_files) | ||
print(f"Found {total_imports} references to imported files...", flush=True) | ||
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# Step 2: Launch Godot in the background to start the import process | ||
print("Starting Godot to import files...", flush=True) | ||
GODOT_LOG_FILE.parent.mkdir(parents=True, exist_ok=True) | ||
with GODOT_LOG_FILE.open("w") as log_file: | ||
try: | ||
godot_process = subprocess.Popen( | ||
[GODOT_EXECUTABLE, "--path", str(GODOT_PROJECT_PATH), "--editor", "--headless"], | ||
stdout=log_file, | ||
stderr=subprocess.STDOUT | ||
) | ||
except Exception as e: | ||
print(f"Failed to start Godot: {e}") | ||
exit(1) | ||
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# Step 3: Continually check if the expected imported files exist | ||
imported_folder = GODOT_PROJECT_PATH / ".godot/imported" | ||
while expected_imported_files: | ||
# Wait until the imported directory exists | ||
if not imported_folder.exists(): | ||
print(f"Waiting for the imported directory to be created by Godot...") | ||
time.sleep(1) | ||
continue | ||
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for expected_path in list(expected_imported_files): | ||
imported_file_path = GODOT_PROJECT_PATH / expected_path.replace("res://", "") | ||
if imported_file_path.exists(): | ||
expected_imported_files.remove(expected_path) | ||
imported_count = total_imports - len(expected_imported_files) | ||
print(f"Imported {imported_count} / {total_imports} files...") | ||
time.sleep(1) # Wait for a second before checking again | ||
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elapsed_time = time.time() - start_time | ||
print(f"Imported all files in {elapsed_time:.2f} seconds.", flush=True) | ||
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# Step 4: Once all files have been imported, quit Godot | ||
try: | ||
print("Quitting Godot...", flush=True) | ||
start_time = time.time() | ||
godot_process.terminate() | ||
godot_process.wait(timeout=10) | ||
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except subprocess.TimeoutExpired: | ||
print("Godot did not terminate in a timely manner; killing the process.") | ||
godot_process.kill() | ||
finally: | ||
elapsed_time = time.time() - start_time | ||
print(f"Godot has been closed in {elapsed_time:.2f} seconds.", flush=True) | ||
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print("All files have been imported. Godot has been closed.") | ||
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