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Creating a dungeon game enable user to pick stuff

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Lazy22zz/UE5-Dungeon

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  1. Global Light:
    • BP_sky_sphere: BP sky sphere
    • Direction_Light: Sun's light direction
    • Sky_light: Modify the outside skyline

Screenshot 2024-08-10 213756
Screenshot 2024-08-10 213833

  1. Fixing the light shader:

    • Find the material element's Parent: Screenshot 2024-08-11 091450
    • Disable the pixel Deepth Offset: Screenshot 2024-08-11 091422
  2. Using point into the mover compoment to satisy light tracing does not include static mesh compoment :

    • Pointing to show properity of owner: Screenshot 2024-08-13 103357
  3. Reference:

    • InterConstto Screenshot 2024-08-14 204428
  4. Scene Compoment:

    • Adding grabber by creating a new scene compoment, enable to catch the rotation of interactive objects Screenshot 2024-08-15 201904 Screenshot 2024-08-15 201852
  5. Line / Shape Trace

    • Creating channel to enable collision block light or not Screenshot 2024-08-15 203305 Screenshot 2024-08-15 203759
  6. UWorld()

  7. showing the grabeer line(linedebug):

  • enable to see the grabbing distance Screenshot 2024-08-16 195733 Screenshot 2024-08-16 195753 Screenshot 2024-08-16 211122
  1. geometry sweep

    • display sweeping
    • Screenshot 2024-08-19 135818
  2. Physics Handle

    • Enable player can grab the object
    • Make sure physichandle is not null
    • Screenshot 2024-08-20 194055
    • Screenshot 2024-08-20 194846
    • Screenshot 2024-08-20 200030
  3. DrawdebugSphere

    • enable to debug where did we grab
    • Screenshot 2024-08-20 202929
    • Screenshot 2024-08-20 202957
  4. WakeAllRigidBodies()

  • enable to wake up the rigid bodies simulating.
  • Screenshot 2024-08-22 195540
  1. OutHitResult
  • regrab the function
  • Screenshot 2024-08-22 195725

14, Add tag

  • with tag, we can identify object A can be interactived by object b
  • we can create a name in trigger under the secret wall
  • 屏幕截图 2024-09-25 192755
  • 屏幕截图 2024-09-25 195152
  • 屏幕截图 2024-09-25 195159

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