Game made during 2022/2023 year for a game jam at Ynov Bordeaux.
Developer team :
Artist team :
- Presentation
- Game keys
- Main mechanics
- How to open the project
- How to build the project
You play as a spirit named Goutie whose goal is to cross an [probably] enchanted cave.
To help her in her quest, she will be able to use different power orbs: the Fire, Ice and Poison orb. Each of these orbs gives her a specific power to continue progressing through the level.
But be careful, each power orb brings its counterpart. Make the best use of the available powers to reach the end of the level as quickly as possible.
Find the power orbs to acquire new skills and allow Goutie to overcome the obstacles to reach the end of the level.
-
Movement:
- Move to the left: Q
- Move to the right: D
- Jump Space and Z
-
Objects:
- Pick : E
-
Use power-ups:
- Fire : I
- Ice : O
- Poison : P
The orb of fire allows goutie to accelerate. Use this orb to gain speed and pass certain obstacles.
- Positive : Gives an acceleration to Goutie.
- Negative : Goutie can't stop while this power is active.
The Ice Orb allows Goutie not to slide on the ice platforms. Use this orb to climb ice slopes without slipping.
- Positive: Allows Goutie to not slip on the ice.
- Negative : Goutie starts to slide on the stone platforms.
The Poison orb allows goutie to have a double jump. Use this orb to jump over obstacles that are normally too high or too far away.
- Positive : Allows Goutie to jump twice.
- Negative : Reverse the commands during the duration of the power.
- Clone the git repository to your computer with the following command :
git@github.com:Lyrym/Challenge48H.git
or
https://github.com/Lyrym/Challenge48H.git
-
Open the project folder and right click on
Challenge48H.uproject
- Select "
Generate Visual Studio Project Files
" - Launch
Challenge48H.uproject
- Click yes to rebuild
- Select "
Note: If this doesn't work you will need the Framework SDK version to be superior than 4.6.0
- Check that your Unreal Engine version is "5.1.1"
-
Once the project is open in Unreal, do "Platform" > "Windows" > "Package Project"
-
Select an installation folder and wait for the end of the build.