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# Troubleshooting | ||
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## Invalid move player packet received | ||
This error can sometime occur when a non-vanilla loaded world is set as the main-world if always-spawn is also enabled. | ||
We recommend setting the main-world to a vanilla loaded world (the world set in server.properties) if you also use always-spawn. | ||
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If this is not causing the issue please [open an issue](https://github.com/lewmc/essence/issues). |