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Typo in readme
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cwfitzgerald authored and kvark committed Feb 25, 2022
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3 changes: 3 additions & 0 deletions .gitignore
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Expand Up @@ -24,3 +24,6 @@ wgpu/red.png

# Readme says to check out CTS here
cts/

# Readme says to put angle in working directory
*.dll
2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -84,7 +84,7 @@ Both [HLSL](https://github.com/Microsoft/DirectXShaderCompiler) and [GLSL](https
have compilers to target SPIR-V. All of these shader languages can be used with any backend, we
will handle all of the conversion. Additionally, support for these shader inputs is not going away.

While WebGPU does not support any shader language other than WGSL, we will automatically convert your
While WebGPU does not support any shading language other than WGSL, we will automatically convert your
non-WGSL shaders if you're running on WebGPU.

WGSL is always supported by default, but GLSL and SPIR-V need features enabled to compile in support.
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