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The method private void createBEASTObjects() { fills in List<StateNode> state, so it should be called before preBurnin = getAllStatesSize(state) * 10;.
The text was updated successfully, but these errors were encountered:
The method
private void createBEASTObjects() {
fills inList<StateNode> state
, so it should be called beforepreBurnin = getAllStatesSize(state) * 10;
.The text was updated successfully, but these errors were encountered: