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auto set pre-burnin is skipped #85

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walterxie opened this issue Aug 3, 2022 · 0 comments
Closed

auto set pre-burnin is skipped #85

walterxie opened this issue Aug 3, 2022 · 0 comments
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@walterxie
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The method private void createBEASTObjects() { fills in List<StateNode> state, so it should be called before preBurnin = getAllStatesSize(state) * 10;.

@walterxie walterxie added the bug Something isn't working label Aug 3, 2022
walterxie added a commit that referenced this issue Aug 3, 2022
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