Implementation of raytracer algorithm
It's a study project (with 42 coursus) about implementation of basic raytracing algorithm. As a bonus on top: real-time raytracing supported.
See more info in pdf "RTv1.en.pdf"
It is a representation of how we percieve a physical reality with simple 3d objects, lights and colors.
Current version runs only on iMac systems (due to minilibx and it's Makefile build).
To compile run make command in your terminal (while in the folder):
make
After that simply run ./RTv1 with an argument that takes a path to a config file:
./RTv1 [path_to_config/config_name]
For example
./RTv1 configs/lights_ultimate
Once run you'll see rendered 3d objects specified in config file.
One of the sceneries you can observe in RTv1:
Controls displayed in your terminal for real-time raytracing (~2-4 FPS): movement with arrows (left-right, up-down) + 4,1 (Nums for depth), as well as rotations: 5,2 Nums and 6,3 Nums
This project is licensed under the MIT License - see the LICENSE.md file for details
- Arthur Appel
- Jim Kajiya