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Websocket Client and Server for PHP

Build Status Coverage Status

This library contains WebSocket client and server for PHP.

The client and server provides methods for reading and writing to WebSocket streams. It does not include convenience operations such as listeners and implicit error handling.

Installing

Preferred way to install is with Composer.

composer require textalk/websocket

Currently support PHP versions ^5.4 and ^7.0.

Client

The client can read and write on a WebSocket stream. It internally supports Upgrade handshake and implicit close and ping/pong operations.

Class synopsis

WebSocket\Client {

    public __construct(string $uri, array $options = [])
    public __destruct()

    public send(mixed $payload, string $opcode = 'text', bool $masked = true) : void
    public receive() : mixed
    public close(int $status = 1000, mixed $message = 'ttfn') : mixed

    public getLastOpcode() : string
    public getCloseStatus() : int
    public isConnected() : bool
    public setTimeout(int $seconds) : void
    public setFragmentSize(int $fragment_size) : self
    public getFragmentSize() : int
}

Example: Simple send-receive operation

This example send a single message to a server, and output the response.

$client = new WebSocket\Client("ws://echo.websocket.org/");
$client->send("Hello WebSocket.org!");
echo $client->receive();
$client->close();

Example: Listening to a server

To continuously listen to incoming messages, you need to put the receive operation within a loop. Note that these functions always throw exception on any failure, including recoverable failures such as connection time out. By consuming exceptions, the code will re-connect the socket in next loop iteration.

$client = new WebSocket\Client("ws://echo.websocket.org/");
while (true) {
    try {
        $message = $client->receive();
        // Act on received message
        // Break while loop to stop listening
    } catch (\WebSocket\ConnectionException $e) {
        // Possibly log errors
    }
}
$client->close();

Constructor options

The $options parameter in constructor accepts an associative array of options.

  • timeout - Time out in seconds. Default 5 seconds.
  • fragment_size - Maximum payload size. Default 4096 chars.
  • context - A stream context created using stream_context_create.
  • headers - Additional headers as associative array name => content.
$context = stream_context_create();
stream_context_set_option($context, 'ssl', 'verify_peer', false);
stream_context_set_option($context, 'ssl', 'verify_peer_name', false);

$client = new WebSocket\Client("ws://echo.websocket.org/", [
    'timeout' => 60, // 1 minute time out
    'context' => $context,
    'headers' => [
        'Sec-WebSocket-Protocol' => 'soap',
        'origin' => 'localhost',
    ],
]);

Server

The library contains a rudimentary single stream/single thread server. It internally supports Upgrade handshake and implicit close and ping/pong operations.

Note that it does not support threading or automatic association ot continuous client requests. If you require this kind of server behavior, you need to build it on top of provided server implementation.

Class synopsis

WebSocket\Server {

    public __construct(array $options = [])
    public __destruct()

    public accept() : bool
    public send(mixed $payload, string $opcode = 'text', bool $masked = true) : void
    public receive() : mixed
    public close(int $status = 1000, mixed $message = 'ttfn') : mixed

    public getPort() : int
    public getPath() : string
    public getRequest() : array
    public getHeader(string $header_name) : string|null

    public getLastOpcode() : string
    public getCloseStatus() : int
    public isConnected() : bool
    public setTimeout(int $seconds) : void
    public setFragmentSize(int $fragment_size) : self
    public getFragmentSize() : int
}

Example: Simple receive-send operation

This example reads a single message from a client, and respond with the same message.

$server = new WebSocket\Server();
$server->accept();
$message = $server->receive();
$server->send($message);
$server->close();

Example: Listening to clients

To continuously listen to incoming messages, you need to put the receive operation within a loop. Note that these functions always throw exception on any failure, including recoverable failures such as connection time out. By consuming exceptions, the code will re-connect the socket in next loop iteration.

$server = new WebSocket\Server();
while ($server->accept()) {
    try {
        $message = $server->receive();
        // Act on received message
        // Break while loop to stop listening
    } catch (\WebSocket\ConnectionException $e) {
        // Possibly log errors
    }
}
$server->close();

Constructor options

The $options parameter in constructor accepts an associative array of options.

  • timeout - Time out in seconds. Default 5 seconds.
  • port - The server port to listen to. Default 8000.
  • fragment_size - Maximum payload size. Default 4096 chars.
$server = new WebSocket\Server([
    'timeout' => 60, // 1 minute time out
    'port' => 9000,
]);

Exceptions

  • WebSocket\BadOpcodeException - Thrown if provided opcode is invalid.
  • WebSocket\BadUriException - Thrown if provided URI is invalid.
  • WebSocket\ConnectionException - Thrown on any socket I/O failure.

Development and contribution

Install or update dependencies using Composer.

# Install dependencies
make install

# Update dependencies
make update

This project uses PSR-1 and PSR-12 code standards.

# Check code standard adherence
make cs-check

Unit tests with PHPUnit.

# Run unit tests
make test

License (ISC)

Copyright (C) 2014-2020 Textalk/Abicart and contributors.

Websocket PHP is free software: Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies.

THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.

See Copying.

Contributors

Fredrik Liljegren, Armen Baghumian Sankbarani, Ruslan Bekenev, Joshua Thijssen, Simon Lipp, Quentin Bellus, Patrick McCarren, swmcdonnell, Ignas Bernotas, Mark Herhold, Andreas Palm, Sören Jensen, pmaasz, Alexey Stavrov.

Changelog

1.3.0

  • Implements ping/pong frames (@pmccarren)
  • Correct ping-pong behaviour (@Logioniz)
  • Correct close behaviour (@sirn-se)
  • Various fixes concerning connection handling (@sirn-se)
  • Overhaul of Composer, Travis and Coveralls setup, PSR code standard and unit tests (@sirn-se)

1.2.0

  • Adding stream context options (to set e.g. SSL allow_self_signed).

1.1.2

  • Fixed error message on broken frame.

1.1.1

  • Adding license information.

1.1.0

  • Supporting huge payloads.

1.0.3

  • Bugfix: Correcting address in error-message

1.0.2

  • Bugfix: Add port in request-header.

1.0.1

  • Fixing a bug from empty payloads.

1.0.0

  • Release as production ready.
  • Adding option to set/override headers.
  • Supporting basic authentication from user:pass in URL.

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