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/**************************************************************************************** | ||
Copyright (C) 2016 Autodesk, Inc. | ||
All rights reserved. | ||
Use of this software is subject to the terms of the Autodesk license agreement | ||
provided at the time of installation or download, or which otherwise accompanies | ||
this software in either electronic or hard copy form. | ||
****************************************************************************************/ | ||
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//! \file fbxsdk.h | ||
#ifndef _FBXSDK_H_ | ||
#define _FBXSDK_H_ | ||
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/** | ||
* \mainpage FBX SDK Reference | ||
* <p> | ||
* \section welcome Welcome to the FBX SDK Reference | ||
* The FBX SDK Reference contains reference information on every header file, | ||
* namespace, class, method, enum, typedef, variable, and other C++ elements | ||
* that comprise the FBX software development kit (SDK). | ||
* <p> | ||
* The FBX SDK Reference is organized into the following sections: | ||
* <ul><li>Class List: an alphabetical list of FBX SDK classes | ||
* <li>Class Hierarchy: a textual representation of the FBX SDK class structure | ||
* <li>Graphical Class Hierarchy: a graphical representation of the FBX SDK class structure | ||
* <li>File List: an alphabetical list of all documented header files</ul> | ||
* <p> | ||
* \section otherdocumentation Other Documentation | ||
* Apart from this reference guide, an FBX SDK Programming Guide and many FBX | ||
* SDK examples are also provided. | ||
* <p> | ||
* \section aboutFBXSDK About the FBX SDK | ||
* The FBX SDK is a C++ software development kit (SDK) that lets you import | ||
* and export 3D scenes using the Autodesk FBX file format. The FBX SDK | ||
* reads FBX files created with FiLMBOX version 2.5 and later and writes FBX | ||
* files compatible with MotionBuilder version 6.0 and up. | ||
*/ | ||
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#include <fbxsdk/fbxsdk_def.h> | ||
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#ifndef FBXSDK_NAMESPACE_USING | ||
#define FBXSDK_NAMESPACE_USING 1 | ||
#endif | ||
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//--------------------------------------------------------------------------------------- | ||
//Core Base Includes | ||
#include <fbxsdk/core/base/fbxarray.h> | ||
#include <fbxsdk/core/base/fbxbitset.h> | ||
#include <fbxsdk/core/base/fbxcharptrset.h> | ||
#include <fbxsdk/core/base/fbxcontainerallocators.h> | ||
#include <fbxsdk/core/base/fbxdynamicarray.h> | ||
#include <fbxsdk/core/base/fbxstatus.h> | ||
#include <fbxsdk/core/base/fbxfile.h> | ||
#ifndef FBXSDK_ENV_WINSTORE | ||
#include <fbxsdk/core/base/fbxfolder.h> | ||
#endif | ||
#include <fbxsdk/core/base/fbxhashmap.h> | ||
#include <fbxsdk/core/base/fbxintrusivelist.h> | ||
#include <fbxsdk/core/base/fbxmap.h> | ||
#include <fbxsdk/core/base/fbxmemorypool.h> | ||
#include <fbxsdk/core/base/fbxpair.h> | ||
#include <fbxsdk/core/base/fbxset.h> | ||
#include <fbxsdk/core/base/fbxstring.h> | ||
#include <fbxsdk/core/base/fbxstringlist.h> | ||
#include <fbxsdk/core/base/fbxtime.h> | ||
#include <fbxsdk/core/base/fbxtimecode.h> | ||
#include <fbxsdk/core/base/fbxutils.h> | ||
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//--------------------------------------------------------------------------------------- | ||
//Core Math Includes | ||
#include <fbxsdk/core/math/fbxmath.h> | ||
#include <fbxsdk/core/math/fbxdualquaternion.h> | ||
#include <fbxsdk/core/math/fbxmatrix.h> | ||
#include <fbxsdk/core/math/fbxquaternion.h> | ||
#include <fbxsdk/core/math/fbxvector2.h> | ||
#include <fbxsdk/core/math/fbxvector4.h> | ||
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//--------------------------------------------------------------------------------------- | ||
//Core Sync Includes | ||
#ifndef FBXSDK_ENV_WINSTORE | ||
#include <fbxsdk/core/sync/fbxatomic.h> | ||
#include <fbxsdk/core/sync/fbxclock.h> | ||
#include <fbxsdk/core/sync/fbxsync.h> | ||
#include <fbxsdk/core/sync/fbxthread.h> | ||
#endif /* !FBXSDK_ENV_WINSTORE */ | ||
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//--------------------------------------------------------------------------------------- | ||
//Core Includes | ||
#include <fbxsdk/core/fbxclassid.h> | ||
#include <fbxsdk/core/fbxconnectionpoint.h> | ||
#include <fbxsdk/core/fbxdatatypes.h> | ||
#ifndef FBXSDK_ENV_WINSTORE | ||
#include <fbxsdk/core/fbxmodule.h> | ||
#include <fbxsdk/core/fbxloadingstrategy.h> | ||
#endif /* !FBXSDK_ENV_WINSTORE */ | ||
#include <fbxsdk/core/fbxmanager.h> | ||
#include <fbxsdk/core/fbxobject.h> | ||
#include <fbxsdk/core/fbxperipheral.h> | ||
#ifndef FBXSDK_ENV_WINSTORE | ||
#include <fbxsdk/core/fbxplugin.h> | ||
#include <fbxsdk/core/fbxplugincontainer.h> | ||
#endif /* !FBXSDK_ENV_WINSTORE */ | ||
#include <fbxsdk/core/fbxproperty.h> | ||
#include <fbxsdk/core/fbxpropertydef.h> | ||
#include <fbxsdk/core/fbxpropertyhandle.h> | ||
#include <fbxsdk/core/fbxpropertypage.h> | ||
#include <fbxsdk/core/fbxpropertytypes.h> | ||
#include <fbxsdk/core/fbxquery.h> | ||
#include <fbxsdk/core/fbxqueryevent.h> | ||
#ifndef FBXSDK_ENV_WINSTORE | ||
#include <fbxsdk/core/fbxscopedloadingdirectory.h> | ||
#include <fbxsdk/core/fbxscopedloadingfilename.h> | ||
#endif /* !FBXSDK_ENV_WINSTORE */ | ||
#include <fbxsdk/core/fbxxref.h> | ||
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//--------------------------------------------------------------------------------------- | ||
//File I/O Includes | ||
#include <fbxsdk/fileio/fbxexporter.h> | ||
#include <fbxsdk/fileio/fbxexternaldocreflistener.h> | ||
#include <fbxsdk/fileio/fbxfiletokens.h> | ||
#include <fbxsdk/fileio/fbxglobalcamerasettings.h> | ||
#include <fbxsdk/fileio/fbxgloballightsettings.h> | ||
#include <fbxsdk/fileio/fbxgobo.h> | ||
#include <fbxsdk/fileio/fbximporter.h> | ||
#include <fbxsdk/fileio/fbxiobase.h> | ||
#include <fbxsdk/fileio/fbxiopluginregistry.h> | ||
#include <fbxsdk/fileio/fbxiosettings.h> | ||
#include <fbxsdk/fileio/fbxstatisticsfbx.h> | ||
#include <fbxsdk/fileio/fbxstatistics.h> | ||
#include <fbxsdk/fileio/fbxcallbacks.h> | ||
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//--------------------------------------------------------------------------------------- | ||
//Scene Includes | ||
#include <fbxsdk/scene/fbxaudio.h> | ||
#include <fbxsdk/scene/fbxaudiolayer.h> | ||
#include <fbxsdk/scene/fbxcollection.h> | ||
#include <fbxsdk/scene/fbxcollectionexclusive.h> | ||
#include <fbxsdk/scene/fbxcontainer.h> | ||
#include <fbxsdk/scene/fbxcontainertemplate.h> | ||
#include <fbxsdk/scene/fbxdisplaylayer.h> | ||
#include <fbxsdk/scene/fbxdocument.h> | ||
#include <fbxsdk/scene/fbxdocumentinfo.h> | ||
#include <fbxsdk/scene/fbxenvironment.h> | ||
#include <fbxsdk/scene/fbxgroupname.h> | ||
#include <fbxsdk/scene/fbxlibrary.h> | ||
#include <fbxsdk/scene/fbxmediaclip.h> | ||
#include <fbxsdk/scene/fbxobjectmetadata.h> | ||
#include <fbxsdk/scene/fbxpose.h> | ||
#include <fbxsdk/scene/fbxreference.h> | ||
#include <fbxsdk/scene/fbxscene.h> | ||
#include <fbxsdk/scene/fbxselectionset.h> | ||
#include <fbxsdk/scene/fbxselectionnode.h> | ||
#include <fbxsdk/scene/fbxtakeinfo.h> | ||
#include <fbxsdk/scene/fbxthumbnail.h> | ||
#include <fbxsdk/scene/fbxvideo.h> | ||
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//--------------------------------------------------------------------------------------- | ||
//Scene Animation Includes | ||
#include <fbxsdk/scene/animation/fbxanimcurve.h> | ||
#include <fbxsdk/scene/animation/fbxanimcurvebase.h> | ||
#include <fbxsdk/scene/animation/fbxanimcurvefilters.h> | ||
#include <fbxsdk/scene/animation/fbxanimcurvenode.h> | ||
#include <fbxsdk/scene/animation/fbxanimevalclassic.h> | ||
#include <fbxsdk/scene/animation/fbxanimevalstate.h> | ||
#include <fbxsdk/scene/animation/fbxanimevaluator.h> | ||
#include <fbxsdk/scene/animation/fbxanimlayer.h> | ||
#include <fbxsdk/scene/animation/fbxanimstack.h> | ||
#include <fbxsdk/scene/animation/fbxanimutilities.h> | ||
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//--------------------------------------------------------------------------------------- | ||
//Scene Constraint Includes | ||
#include <fbxsdk/scene/constraint/fbxcharacternodename.h> | ||
#include <fbxsdk/scene/constraint/fbxcharacter.h> | ||
#include <fbxsdk/scene/constraint/fbxcharacterpose.h> | ||
#include <fbxsdk/scene/constraint/fbxconstraint.h> | ||
#include <fbxsdk/scene/constraint/fbxconstraintaim.h> | ||
#include <fbxsdk/scene/constraint/fbxconstraintcustom.h> | ||
#include <fbxsdk/scene/constraint/fbxconstraintparent.h> | ||
#include <fbxsdk/scene/constraint/fbxconstraintposition.h> | ||
#include <fbxsdk/scene/constraint/fbxconstraintrotation.h> | ||
#include <fbxsdk/scene/constraint/fbxconstraintscale.h> | ||
#include <fbxsdk/scene/constraint/fbxconstraintsinglechainik.h> | ||
#include <fbxsdk/scene/constraint/fbxconstraintutils.h> | ||
#include <fbxsdk/scene/constraint/fbxcontrolset.h> | ||
#include <fbxsdk/scene/constraint/fbxhik2fbxcharacter.h> | ||
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//--------------------------------------------------------------------------------------- | ||
//Scene Geometry Includes | ||
#include <fbxsdk/scene/geometry/fbxblendshape.h> | ||
#include <fbxsdk/scene/geometry/fbxblendshapechannel.h> | ||
#include <fbxsdk/scene/geometry/fbxcache.h> | ||
#include <fbxsdk/scene/geometry/fbxcachedeffect.h> | ||
#include <fbxsdk/scene/geometry/fbxcamera.h> | ||
#include <fbxsdk/scene/geometry/fbxcamerastereo.h> | ||
#include <fbxsdk/scene/geometry/fbxcameraswitcher.h> | ||
#include <fbxsdk/scene/geometry/fbxcluster.h> | ||
#include <fbxsdk/scene/geometry/fbxdeformer.h> | ||
#include <fbxsdk/scene/geometry/fbxgenericnode.h> | ||
#include <fbxsdk/scene/geometry/fbxgeometry.h> | ||
#include <fbxsdk/scene/geometry/fbxgeometrybase.h> | ||
#include <fbxsdk/scene/geometry/fbxgeometryweightedmap.h> | ||
#include <fbxsdk/scene/geometry/fbxlight.h> | ||
#include <fbxsdk/scene/geometry/fbxlimitsutilities.h> | ||
#include <fbxsdk/scene/geometry/fbxline.h> | ||
#include <fbxsdk/scene/geometry/fbxlodgroup.h> | ||
#include <fbxsdk/scene/geometry/fbxmarker.h> | ||
#include <fbxsdk/scene/geometry/fbxmesh.h> | ||
#include <fbxsdk/scene/geometry/fbxnode.h> | ||
#include <fbxsdk/scene/geometry/fbxnodeattribute.h> | ||
#include <fbxsdk/scene/geometry/fbxnull.h> | ||
#include <fbxsdk/scene/geometry/fbxnurbs.h> | ||
#include <fbxsdk/scene/geometry/fbxnurbscurve.h> | ||
#include <fbxsdk/scene/geometry/fbxnurbssurface.h> | ||
#include <fbxsdk/scene/geometry/fbxopticalreference.h> | ||
#include <fbxsdk/scene/geometry/fbxpatch.h> | ||
#include <fbxsdk/scene/geometry/fbxproceduralgeometry.h> | ||
#include <fbxsdk/scene/geometry/fbxshape.h> | ||
#include <fbxsdk/scene/geometry/fbxskeleton.h> | ||
#include <fbxsdk/scene/geometry/fbxskin.h> | ||
#include <fbxsdk/scene/geometry/fbxsubdeformer.h> | ||
#include <fbxsdk/scene/geometry/fbxsubdiv.h> | ||
#include <fbxsdk/scene/geometry/fbxtrimnurbssurface.h> | ||
#include <fbxsdk/scene/geometry/fbxvertexcachedeformer.h> | ||
#include <fbxsdk/scene/geometry/fbxweightedmapping.h> | ||
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//--------------------------------------------------------------------------------------- | ||
//Scene Shading Includes | ||
#include <fbxsdk/scene/shading/fbxshadingconventions.h> | ||
#include <fbxsdk/scene/shading/fbxbindingsentryview.h> | ||
#include <fbxsdk/scene/shading/fbxbindingtable.h> | ||
#include <fbxsdk/scene/shading/fbxbindingtableentry.h> | ||
#include <fbxsdk/scene/shading/fbxbindingoperator.h> | ||
#include <fbxsdk/scene/shading/fbxconstantentryview.h> | ||
#include <fbxsdk/scene/shading/fbxentryview.h> | ||
#include <fbxsdk/scene/shading/fbxfiletexture.h> | ||
#include <fbxsdk/scene/shading/fbximplementation.h> | ||
#include <fbxsdk/scene/shading/fbximplementationfilter.h> | ||
#include <fbxsdk/scene/shading/fbximplementationutils.h> | ||
#include <fbxsdk/scene/shading/fbxlayeredtexture.h> | ||
#include <fbxsdk/scene/shading/fbxoperatorentryview.h> | ||
#include <fbxsdk/scene/shading/fbxproceduraltexture.h> | ||
#include <fbxsdk/scene/shading/fbxpropertyentryview.h> | ||
#include <fbxsdk/scene/shading/fbxsemanticentryview.h> | ||
#include <fbxsdk/scene/shading/fbxsurfacelambert.h> | ||
#include <fbxsdk/scene/shading/fbxsurfacematerial.h> | ||
#include <fbxsdk/scene/shading/fbxsurfacematerialutils.h> | ||
#include <fbxsdk/scene/shading/fbxsurfacephong.h> | ||
#include <fbxsdk/scene/shading/fbxtexture.h> | ||
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//--------------------------------------------------------------------------------------- | ||
//Utilities Includes | ||
#include <fbxsdk/utils/fbxdeformationsevaluator.h> | ||
#include <fbxsdk/utils/fbxprocessor.h> | ||
#include <fbxsdk/utils/fbxprocessorxref.h> | ||
#include <fbxsdk/utils/fbxprocessorxrefuserlib.h> | ||
#include <fbxsdk/utils/fbxprocessorshaderdependency.h> | ||
#include <fbxsdk/utils/fbxclonemanager.h> | ||
#include <fbxsdk/utils/fbxgeometryconverter.h> | ||
#include <fbxsdk/utils/fbxmanipulators.h> | ||
#include <fbxsdk/utils/fbxmaterialconverter.h> | ||
#include <fbxsdk/utils/fbxrenamingstrategyfbx5.h> | ||
#include <fbxsdk/utils/fbxrenamingstrategyfbx6.h> | ||
#include <fbxsdk/utils/fbxrenamingstrategyutilities.h> | ||
#include <fbxsdk/utils/fbxrootnodeutility.h> | ||
#include <fbxsdk/utils/fbxusernotification.h> | ||
#include <fbxsdk/utils/fbxscenecheckutility.h> | ||
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//--------------------------------------------------------------------------------------- | ||
#if defined(FBXSDK_NAMESPACE) && (FBXSDK_NAMESPACE_USING == 1) | ||
using namespace FBXSDK_NAMESPACE; | ||
#endif | ||
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#endif /* _FBXSDK_H_ */ |
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