Releases: LostArtefacts/TRGameflowEditor
Releases · LostArtefacts/TRGameflowEditor
Version 1.1.0
What's Changed
- TR1 Support by @lahm86 in #108
- Bump Newtonsoft.Json from 12.0.3 to 13.0.1 in /TRGE.Core by @dependabot in #104
- Bump Newtonsoft.Json from 12.0.3 to 13.0.1 in /TRGE.Coord by @dependabot in #103
- Bump Newtonsoft.Json from 12.0.3 to 13.0.1 in /TRGE.View by @dependabot in #102
- #114 SDK Format by @lahm86 in #115
Full Changelog: v1.0.1...v1.1.0
Version 1.0.1
Version 1.0.0
- Makes cutscene level files available for editing externally.
- Adjustments to accessibility to allow modifying audio, gamestrings and cutscene information externally.
- Workaround for when read-only files are copied into the backup directory and the system is unable to remove them when clearing these files. Read-only flags will be removed from the copied files to ensure the system can modify them.
Version 0.9.9-beta
Version 0.9.8-beta
Core
- #86 Resolves an issue when returning script aspects such as level order to default after having used randomization externally.
Version 0.9.7-beta
Core
- #85 More stringent checks are performed when loading the configuration file in relation to unarmed and ammoless level counts.
Coord
Version 0.9.6-beta
Version 0.9.5-beta
Version 0.9.4-beta
Core
- #74 The modification stamp added to game strings can now be defined in French and German as well as English by default.
- #77 The scripting interface is no longer internal to TRGE.Core to allow easier external modification.
Coord
- #75 Adds additional checks to ensure that the TRGE compatible HSH level file is in place before saving any changes. If the file is manually deleted or changed in the backup folder, texture and animation corruption will occur in HSH. On each save, the file is now checked first.
- #76 Fixes an issue in HSH where air bubbles were being rendered as blood splats.