This is the Rust implementation of the dotLottie player and its related tools. It utilizes uniffi-rs to generate FFI bindings for Kotlin, Swift, and WebAssembly (WASM). these bindings are then used in the native dotLottie players for Android, iOS, and Web bringing consistency of playback and dotLottie features across all platforms.
flowchart TD
A[dotLottie-web] --> WASM+Bindings[WASM Bindings]
B[dotLottie-ios] --> swift+Bindings[Swift Bindings]
C[dotLottie-android] --> kotlin+Bindings[Kotlin Bindings]
WASM+Bindings --> dotlottie-ffi[dotlottie-ffi \n 'uniffi bindings']
swift+Bindings --> dotlottie-ffi[dotlottie-ffi \n 'uniffi bindings']
kotlin+Bindings --> dotlottie-ffi[dotlottie-ffi \n 'uniffi bindings']
dotlottie-ffi --> dotlottiers[dotLottie-rs \n 'Core player']
dotlottiers --> Thorvg[Thorvg \n 'Lottie renderer']
dotLottie is an open-source file format that aggregates one or more Lottie files and their associated resources into a single file. They are ZIP archives compressed with the Deflate compression method and carry the file extension of ".lottie".
dotLottie-rs builds on the Lottie format, adding powerful quality of life improvements and new features:
- Theming support
- Multi-animation support
- Built-in interactivity powered by state machines (in development)
- Reduced animation file sizes
- Feature parity across platforms
- Guarenteed visual consistancy across platforms (Thanks to the Thorvg renderer)
dotLottie-rs serves as a core player from which our framework players use:
- [dotlottie-web] (https://github.com/LottieFiles/dotlottie-web)
- [dotlottie-android] (https://github.com/LottieFiles/dotlottie-android)
- [dotlottie-ios] (https://github.com/LottieFiles/dotlottie-ios)
- dotlottie-rs: The core library for dotLottie native players
- dotlottie-ffi: The FFI bindings for dotLottie core player to kotlin, swift and wasm
- demo-player: A demo player for dotLottie written in Rust
To build for all target platforms, it would be best to use a Mac. You will also need GNU make
installed, at a bare minimum. To ensure that your local machine has all the other necessary
tools installed to build the project, run the following from the root of the repo:
make mac-setup
Builds can be performed for the following groups of targets:
android
apple
WASM
native
For android
and apple
, builds will be performed for all supported architectures, whereas
for WASM
, only a single target will be built. These names refer to Makefile targets that can be
used to build them. For example, to build all android
targets, execute the following:
make android
To build all targets, execute the following:
make all
The C bindings can be generated by using the following command, which will place the include and library
files in release/native
:
make native
On Windows, you should use the Makefile.win
make file:
make -f Makefile.win native
Examples for using the native interface can be found in the examples
directory, which also contains a
README with information on getting started.
demo-player
: Build the demo playerclean
: Cleanup rust build artifactsdistclean
: Cleanup ALL build artifacts
More information can be found by using the help
target:
make help
Manually execute the Create Release PR
Github Action workflow to create a release PR. This will
include all changes since the last release. This repo uses changesets
to determine the new release version. The knope tool can be installed locally
and used to simply the creation of changeset files.
The release PR should be checked for correctness and then merged. Once that is done, the Release
Github Actions workflow will be started automatically to do the work of actually creating the new
release and building & uploading the related release artifacts.