A digital image process lab with these silutions:
- glsl like CPU shader
- multi threads glsl lick CPU shader
- GPU shader on Vulkan
Create these files:
- ./libconfig/includeDirs.txt
- ./libconfig/libraryDirs.txt
- ./libconfig/dllCopy.txt
./libconfig/includeDirs.txt
PRIVATE
C:/VulkanSDK/1.3.224.1/Include/
C:/OpenCV/opencv/build/include/
./libconfig/libraryDirs.txt
C:/VulkanSDK/1.3.224.1/Lib/
C:/OpenCV/opencv/build/x64/vc15/lib/
./libconfig/dllCopy.txt
C:/OpenCV/opencv/build/x64/vc15/bin/opencv_world460.dll
C:/OpenCV/opencv/build/x64/vc15/bin/opencv_world460d.dll
C:/OpenCV/opencv/build/x64/vc15/bin/opencv_videoio_ffmpeg460_64.dll