Mapping of characters to glyph names according to the Adobe Glyph List Specification.
This is MFEK's fork of glyph-names.
Notable differences:
- Completely redone API.
- Support for the other files in the Adobe Glyph List format and in Adobe's AGL repository.
- Support for user-provided files (
nom
parser).
use std::borrow::Cow;
use glyph_names::glyph_name;
fn main() {
assert_eq!(glyph_name('a' as u32), Some(Cow::from("a")));
assert_eq!(glyph_name('%' as u32), Some(Cow::from("percent")));
assert_eq!(glyph_name('☺' as u32), Some(Cow::from("smileface")));
assert_eq!(glyph_name('↣' as u32), Some(Cow::from("uni21A3")));
assert_eq!(glyph_name('🕴' as u32), Some(Cow::from("u1F574")));
assert_eq!(glyph_name(0x110000), None);
}
- Ensure you have the
agl-aglfn
submodule checked out (git submodule update --init
). - Run
make
.
Like all MFEK modules, our forked version is relicensed as Apache-2.0 only.
The original version is 3-clause BSD. See LICENSE.original
file.
Copyright 2022 Fredrick R. Brennan <copypaste@kittens.ph>
Copyright 2020 YesLogic Pty. Ltd.
Copyright 2002-2019 Adobe (http://www.adobe.com/).
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.