Move PlayerVehicleEnter/Leave events to Player #98
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Makes more sense to attach the events to the Player: he is the one who causes the events.
To be more precise we should attach it to
Human
and transfer it toPlayer
but we don't yet have this level of layers.This is also the case in other implementations (who created a usage).
Some examples:
enums.HumanMessages.ENTER_VEHICLE
,enums.HumanMessages.LEAVE_VEHICLE