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Why
I need more options for procedurally map a texture to the column meshes. Especially the ability to specify a UV rect for each face (Cap and sides).
Work done
ColumnMeshBuilder
now accepts customUvOptions
for each 6 sides, I added awith_multi_sides_uv_options
methodUVOptions
changes:flip_x
andflip_y
fields toflip
BVec2, the current builder methods are not changedrect
field, to remap the coordinates in specific sections, andwith_rect
builder methodalter_uvs
for more logical ordermesh_builder
exampleMeshInfo::quad
UV generation which was upside down