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Merge upstream #3
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Some modifications turned out to be problematic and caused an exception to be thrown at startup.
I don't understand why this modification is needed, but it seems essential.
Previously GUIQuads had static colliders, which are not supposed to be moved around. Apparently this confused the physics engine and caused issues like trigger enters and trigger exits didn't match up.
The old implementation generates a rotation that's not around the y axis when it should generate a 180-degree rotation.
This means Unity won't move these cameras around. This is a farily big change, but I think it makes so much more sense this way.
This fixes noisy appearance of the tool icon. It might also fix an issue some players experience, namely that the concealer is drawn on top of the tool icon.
This allows tools to perform a long action without being interrupted by handlers.
This happened when the warp destination was so high that the parabola couldn't reach it.
... rather than around the head.
It seems to hard to justify the overhead given how infrequent its use is.
... between two or more cameras.
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