A Bukkit plugin which implements the Minecraft Pi Socket API.
- world.get/setBlock
- world.getBlockWithData
- world.setBlocks
- world.getPlayerIds
- world.getBlocks
- chat.post
- events.clear
- events.block.hits
- player.getTile
- player.setTile
- player.getPos
- player.setPos
- world.getHeight
- entity.getTile
- entity.setTile
- entity.getPos
- entity.setPos
- Camera angles
- getBlocks(x1,y1,z1,x2,y2,z2) has been implemented
- getDirection, getRotation, getPitch functions - get the 'direction' players and entities are facing
- setDirection, setRotation, setPitch functions - set the 'direction' players and entities are facing
- getPlayerId(playerName) - get the entity of a player by name
- pollChatPosts() - get events back for posts to the chat
- setSign(x,y,z,block type id,data,line1,line2,line3,line4)
- Wall signs (id=68 or block.SIGN_WALL.id) require data for facing direction 2=north, 3=south, 4=west, 5=east
- Standing signs (id=63 or block.SIGN_STANDING.id) require data for facing rotation (0-15) 0=south, 4=west, 8=north, 12=east
- spawnEntity(x,y,z,entity) - creates an entity and returns its entity id. see entity.py for list.
- getEntityTypes - returns all the entities supported by the server.
- entity.getName(id) - get a player name for entity id. Reverse of getPlayerId(playerName)
- getEntities - get all currently loaded entities list
- removeEntity - removes entity with specified id
- removeEntityType - removes all currently loaded entities by entity type id
- entity.getEntities - get currently loaded entities list near specified player entity id
- entity.removeEntityType - removes currently loaded entities near specified player entity id, by entity type id
- events.poolProjectileHits - get events back of arrow hit
Note - extra features are NOT guaranteed to be maintained in future releases, particularly if updates are made to the original Pi API which replace the functionality
Modify config.yml:
- port: 4711 - the default tcp port can be changed in config.yml
- location: RELATIVE - determine whether locations are RELATIVE to the spawn point (default like pi) or ABSOLUTE
- hitclick: RIGHT - determine whether hit events are triggered by LEFT clicks, RIGHT clicks or BOTH
To use the extra features an modded version of the java and python libraries that were originally supplied by Mojang with the Pi is required, github.com/zhuowei/RaspberryJuice/tree/master/src/main/resources/mcpi.
You only need the modded libraries to use the extra features, the original libraries supplied with Minecraft Pi edition still work, you just wont be able to use the extra features
To build RaspberryJuice, download and install Maven, clone the repository, run `mvn package':
git clone https://github.com/zhuowei/RaspberryJuice
cd RaspberryJuice
mvn package
- 1.12.1 - add projectile event
- 1.12 - getEntities, removeEntity, removeEntityType, UTF-8 encoding
- 1.11 - spawnEntity, setDirection, setRotation, setPitch
- 1.10.1 - bug fixes
- 1.10 - left, right, both hit clicks added to config.yml & fixed minor hit events bug
- 1.9.1 - minor change to improve connection reset
- 1.9 - relative and absolute positions added to config.yml
- 1.8 - minecraft version 1.9.2 compatibility
- 1.7 - added pollChatPosts() & block update performance improvements
- 1.6 - added getPlayerId(playerName), getDirection, getRotation, getPitch
- 1.5 - entity functions
- 1.4.2 - bug fixes
- 1.4 - bug fixes, port specified in config.yml
- 1.3 - getHeight, multiplayer, getBlocks
- 1.2 - added world.getBlockWithData
- 1.1.1 - block hit events
- 1.1 - Initial release