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MarcoMeter edited this page Jul 31, 2016
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Welcome to the StarcraftNeuralNetAi wiki!
This project was developed during my Bachelor Thesis about "Applying neural networks to the behavior of real-time strategy combat units in StarCraft". One of the goals of this thesis was to utilize the first steps in applying neural networks to a video game. Another one was about the specifics of creating a behavior for marines, which takes care of survival.
This Wiki features a guide for executing my AI. It provides references to the role-model Supreme Commander 2. Problems, concerning the approach of generating training data dynamically, are described. At last there are some tips for debugging and making use of the machine learning library Encog.